SWAG

Table of Contents

Constants

Type Aliases

Functions

Module ogl

Content

const Ogl.Constants [src]

GL_2D u32
GL_2_BYTES u32
GL_3D u32
GL_3D_COLOR u32
GL_3D_COLOR_TEXTURE u32
GL_3_BYTES u32
GL_4D_COLOR_TEXTURE u32
GL_4_BYTES u32
GL_ACCUM u32
GL_ACCUM_ALPHA_BITS u32
GL_ACCUM_BLUE_BITS u32
GL_ACCUM_BUFFER_BIT u32
GL_ACCUM_CLEAR_VALUE u32
GL_ACCUM_GREEN_BITS u32
GL_ACCUM_RED_BITS u32
GL_ACTIVE_ATTRIBUTES u32
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH u32
GL_ACTIVE_TEXTURE u32
GL_ACTIVE_UNIFORMS u32
GL_ACTIVE_UNIFORM_MAX_LENGTH u32
GL_ADD u32
GL_ADD_SIGNED u32
GL_ALIASED_LINE_WIDTH_RANGE u32
GL_ALIASED_POINT_SIZE_RANGE u32
GL_ALL_ATTRIB_BITS u32
GL_ALPHA u32
GL_ALPHA12 u32
GL_ALPHA16 u32
GL_ALPHA4 u32
GL_ALPHA8 u32
GL_ALPHA_BIAS u32
GL_ALPHA_BITS u32
GL_ALPHA_INTEGER u32
GL_ALPHA_SCALE u32
GL_ALPHA_TEST u32
GL_ALPHA_TEST_FUNC u32
GL_ALPHA_TEST_REF u32
GL_ALWAYS u32
GL_AMBIENT u32
GL_AMBIENT_AND_DIFFUSE u32
GL_AND u32
GL_AND_INVERTED u32
GL_AND_REVERSE u32
GL_ARRAY_BUFFER u32
GL_ARRAY_BUFFER_BINDING u32
GL_ATTACHED_SHADERS u32
GL_ATTRIB_STACK_DEPTH u32
GL_AUTO_NORMAL u32
GL_AUX0 u32
GL_AUX1 u32
GL_AUX2 u32
GL_AUX3 u32
GL_AUX_BUFFERS u32
GL_BACK u32
GL_BACK_LEFT u32
GL_BACK_RIGHT u32
GL_BGR u32
GL_BGRA u32
GL_BGRA_EXT u32
GL_BGRA_INTEGER u32
GL_BGR_EXT u32
GL_BGR_INTEGER u32
GL_BITMAP u32
GL_BITMAP_TOKEN u32
GL_BLEND u32
GL_BLEND_COLOR u32
GL_BLEND_DST u32
GL_BLEND_DST_ALPHA u32
GL_BLEND_DST_RGB u32
GL_BLEND_EQUATION u32
GL_BLEND_EQUATION_ALPHA u32
GL_BLEND_EQUATION_RGB u32
GL_BLEND_SRC u32
GL_BLEND_SRC_ALPHA u32
GL_BLEND_SRC_RGB u32
GL_BLUE u32
GL_BLUE_BIAS u32
GL_BLUE_BITS u32
GL_BLUE_INTEGER u32
GL_BLUE_SCALE u32
GL_BOOL u32
GL_BOOL_VEC2 u32
GL_BOOL_VEC3 u32
GL_BOOL_VEC4 u32
GL_BUFFER u32
GL_BUFFER_ACCESS u32
GL_BUFFER_ACCESS_FLAGS u32
GL_BUFFER_MAPPED u32
GL_BUFFER_MAP_LENGTH u32
GL_BUFFER_MAP_OFFSET u32
GL_BUFFER_MAP_POINTER u32
GL_BUFFER_SIZE u32
GL_BUFFER_USAGE u32
GL_BYTE u32
GL_C3F_V3F u32
GL_C4F_N3F_V3F u32
GL_C4UB_V2F u32
GL_C4UB_V3F u32
GL_CCW u32
GL_CLAMP u32
GL_CLAMP_FRAGMENT_COLOR u32
GL_CLAMP_READ_COLOR u32
GL_CLAMP_TO_BORDER u32
GL_CLAMP_TO_EDGE u32
GL_CLAMP_VERTEX_COLOR u32
GL_CLEAR u32
GL_CLIENT_ACTIVE_TEXTURE u32
GL_CLIENT_ALL_ATTRIB_BITS u32
GL_CLIENT_ATTRIB_STACK_DEPTH u32
GL_CLIENT_PIXEL_STORE_BIT u32
GL_CLIENT_VERTEX_ARRAY_BIT u32
GL_CLIPPING_INPUT_PRIMITIVES u32
GL_CLIPPING_OUTPUT_PRIMITIVES u32
GL_CLIP_DISTANCE0 u32
GL_CLIP_DISTANCE1 u32
GL_CLIP_DISTANCE2 u32
GL_CLIP_DISTANCE3 u32
GL_CLIP_DISTANCE4 u32
GL_CLIP_DISTANCE5 u32
GL_CLIP_PLANE0 u32
GL_CLIP_PLANE1 u32
GL_CLIP_PLANE2 u32
GL_CLIP_PLANE3 u32
GL_CLIP_PLANE4 u32
GL_CLIP_PLANE5 u32
GL_COEFF u32
GL_COLOR u32
GL_COLOR_ARRAY u32
GL_COLOR_ARRAY_BUFFER_BINDING u32
GL_COLOR_ARRAY_COUNT_EXT u32
GL_COLOR_ARRAY_EXT u32
GL_COLOR_ARRAY_POINTER u32
GL_COLOR_ARRAY_POINTER_EXT u32
GL_COLOR_ARRAY_SIZE u32
GL_COLOR_ARRAY_SIZE_EXT u32
GL_COLOR_ARRAY_STRIDE u32
GL_COLOR_ARRAY_STRIDE_EXT u32
GL_COLOR_ARRAY_TYPE u32
GL_COLOR_ARRAY_TYPE_EXT u32
GL_COLOR_ATTACHMENT0 u32
GL_COLOR_ATTACHMENT1 u32
GL_COLOR_ATTACHMENT10 u32
GL_COLOR_ATTACHMENT11 u32
GL_COLOR_ATTACHMENT12 u32
GL_COLOR_ATTACHMENT13 u32
GL_COLOR_ATTACHMENT14 u32
GL_COLOR_ATTACHMENT15 u32
GL_COLOR_ATTACHMENT2 u32
GL_COLOR_ATTACHMENT3 u32
GL_COLOR_ATTACHMENT4 u32
GL_COLOR_ATTACHMENT5 u32
GL_COLOR_ATTACHMENT6 u32
GL_COLOR_ATTACHMENT7 u32
GL_COLOR_ATTACHMENT8 u32
GL_COLOR_ATTACHMENT9 u32
GL_COLOR_BUFFER_BIT u32
GL_COLOR_CLEAR_VALUE u32
GL_COLOR_INDEX u32
GL_COLOR_INDEX12_EXT u32
GL_COLOR_INDEX16_EXT u32
GL_COLOR_INDEX1_EXT u32
GL_COLOR_INDEX2_EXT u32
GL_COLOR_INDEX4_EXT u32
GL_COLOR_INDEX8_EXT u32
GL_COLOR_INDEXES u32
GL_COLOR_LOGIC_OP u32
GL_COLOR_MATERIAL u32
GL_COLOR_MATERIAL_FACE u32
GL_COLOR_MATERIAL_PARAMETER u32
GL_COLOR_MATRIX u32
GL_COLOR_MATRIX_STACK_DEPTH u32
GL_COLOR_SUM u32
GL_COLOR_TABLE u32
GL_COLOR_TABLE_ALPHA_SIZE u32
GL_COLOR_TABLE_ALPHA_SIZE_EXT u32
GL_COLOR_TABLE_BIAS u32
GL_COLOR_TABLE_BLUE_SIZE u32
GL_COLOR_TABLE_BLUE_SIZE_EXT u32
GL_COLOR_TABLE_FORMAT u32
GL_COLOR_TABLE_FORMAT_EXT u32
GL_COLOR_TABLE_GREEN_SIZE u32
GL_COLOR_TABLE_GREEN_SIZE_EXT u32
GL_COLOR_TABLE_INTENSITY_SIZE u32
GL_COLOR_TABLE_INTENSITY_SIZE_EXT u32
GL_COLOR_TABLE_LUMINANCE_SIZE u32
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT u32
GL_COLOR_TABLE_RED_SIZE u32
GL_COLOR_TABLE_RED_SIZE_EXT u32
GL_COLOR_TABLE_SCALE u32
GL_COLOR_TABLE_WIDTH u32
GL_COLOR_TABLE_WIDTH_EXT u32
GL_COLOR_WRITEMASK u32
GL_COMBINE u32
GL_COMBINE_ALPHA u32
GL_COMBINE_RGB u32
GL_COMPARE_REF_TO_TEXTURE u32
GL_COMPARE_R_TO_TEXTURE u32
GL_COMPARE_R_TO_TEXTURE_ARB u32
GL_COMPILE u32
GL_COMPILE_AND_EXECUTE u32
GL_COMPILE_STATUS u32
GL_COMPRESSED_ALPHA u32
GL_COMPRESSED_INTENSITY u32
GL_COMPRESSED_LUMINANCE u32
GL_COMPRESSED_LUMINANCE_ALPHA u32
GL_COMPRESSED_RGB u32
GL_COMPRESSED_RGBA u32
GL_COMPRESSED_RGBA_BPTC_UNORM u32
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT u32
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT u32
GL_COMPRESSED_SLUMINANCE u32
GL_COMPRESSED_SLUMINANCE_ALPHA u32
GL_COMPRESSED_SRGB u32
GL_COMPRESSED_SRGB_ALPHA u32
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM u32
GL_COMPRESSED_TEXTURE_FORMATS u32
GL_COMPUTE_SHADER_INVOCATIONS u32
GL_CONSTANT u32
GL_CONSTANT_ALPHA u32
GL_CONSTANT_ATTENUATION u32
GL_CONSTANT_BORDER u32
GL_CONSTANT_COLOR u32
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT u32
GL_CONTEXT_CORE_PROFILE_BIT u32
GL_CONTEXT_FLAGS u32
GL_CONTEXT_FLAG_DEBUG_BIT u32
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT u32
GL_CONTEXT_FLAG_NO_ERROR_BIT u32
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT u32
GL_CONTEXT_PROFILE_MASK u32
GL_CONVOLUTION_1D u32
GL_CONVOLUTION_2D u32
GL_CONVOLUTION_BORDER_COLOR u32
GL_CONVOLUTION_BORDER_MODE u32
GL_CONVOLUTION_FILTER_BIAS u32
GL_CONVOLUTION_FILTER_SCALE u32
GL_CONVOLUTION_FORMAT u32
GL_CONVOLUTION_HEIGHT u32
GL_CONVOLUTION_WIDTH u32
GL_COORD_REPLACE u32
GL_COPY u32
GL_COPY_INVERTED u32
GL_COPY_PIXEL_TOKEN u32
GL_COPY_READ_BUFFER_BINDING u32
GL_COPY_WRITE_BUFFER_BINDING u32
GL_CULL_FACE u32
GL_CULL_FACE_MODE u32
GL_CURRENT_BIT u32
GL_CURRENT_COLOR u32
GL_CURRENT_FOG_COORD u32
GL_CURRENT_FOG_COORDINATE u32
GL_CURRENT_INDEX u32
GL_CURRENT_NORMAL u32
GL_CURRENT_PROGRAM u32
GL_CURRENT_QUERY u32
GL_CURRENT_RASTER_COLOR u32
GL_CURRENT_RASTER_DISTANCE u32
GL_CURRENT_RASTER_INDEX u32
GL_CURRENT_RASTER_POSITION u32
GL_CURRENT_RASTER_POSITION_VALID u32
GL_CURRENT_RASTER_SECONDARY_COLOR u32
GL_CURRENT_RASTER_TEXTURE_COORDS u32
GL_CURRENT_SECONDARY_COLOR u32
GL_CURRENT_TEXTURE_COORDS u32
GL_CURRENT_VERTEX_ATTRIB u32
GL_CW u32
GL_DEBUG_CALLBACK_FUNCTION u32
GL_DEBUG_CALLBACK_USER_PARAM u32
GL_DEBUG_GROUP_STACK_DEPTH u32
GL_DEBUG_LOGGED_MESSAGES u32
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH u32
GL_DEBUG_OUTPUT u32
GL_DEBUG_OUTPUT_SYNCHRONOUS u32
GL_DEBUG_SEVERITY_HIGH u32
GL_DEBUG_SEVERITY_LOW u32
GL_DEBUG_SEVERITY_MEDIUM u32
GL_DEBUG_SEVERITY_NOTIFICATION u32
GL_DEBUG_SOURCE_API u32
GL_DEBUG_SOURCE_APPLICATION u32
GL_DEBUG_SOURCE_OTHER u32
GL_DEBUG_SOURCE_SHADER_COMPILER u32
GL_DEBUG_SOURCE_THIRD_PARTY u32
GL_DEBUG_SOURCE_WINDOW_SYSTEM u32
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR u32
GL_DEBUG_TYPE_ERROR u32
GL_DEBUG_TYPE_MARKER u32
GL_DEBUG_TYPE_OTHER u32
GL_DEBUG_TYPE_PERFORMANCE u32
GL_DEBUG_TYPE_POP_GROUP u32
GL_DEBUG_TYPE_PORTABILITY u32
GL_DEBUG_TYPE_PUSH_GROUP u32
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR u32
GL_DECAL u32
GL_DECR u32
GL_DECR_WRAP u32
GL_DELETE_STATUS u32
GL_DEPTH u32
GL_DEPTH24_STENCIL8 u32
GL_DEPTH_ATTACHMENT u32
GL_DEPTH_BIAS u32
GL_DEPTH_BITS u32
GL_DEPTH_BUFFER u32
GL_DEPTH_BUFFER_BIT u32
GL_DEPTH_CLEAR_VALUE u32
GL_DEPTH_COMPONENT u32
GL_DEPTH_COMPONENT16 u32
GL_DEPTH_COMPONENT24 u32
GL_DEPTH_COMPONENT32 u32
GL_DEPTH_FUNC u32
GL_DEPTH_RANGE u32
GL_DEPTH_SCALE u32
GL_DEPTH_STENCIL u32
GL_DEPTH_STENCIL_ATTACHMENT u32
GL_DEPTH_TEST u32
GL_DEPTH_TEXTURE_MODE u32
GL_DEPTH_WRITEMASK u32
GL_DIFFUSE u32
GL_DISPLAY_LIST u32
GL_DITHER u32
GL_DOMAIN u32
GL_DONT_CARE u32
GL_DOT3_RGB u32
GL_DOT3_RGBA u32
GL_DOUBLE u32
GL_DOUBLEBUFFER u32
GL_DOUBLE_EXT u32
GL_DRAW_BUFFER u32
GL_DRAW_BUFFER0 u32
GL_DRAW_BUFFER1 u32
GL_DRAW_BUFFER10 u32
GL_DRAW_BUFFER11 u32
GL_DRAW_BUFFER12 u32
GL_DRAW_BUFFER13 u32
GL_DRAW_BUFFER14 u32
GL_DRAW_BUFFER15 u32
GL_DRAW_BUFFER2 u32
GL_DRAW_BUFFER3 u32
GL_DRAW_BUFFER4 u32
GL_DRAW_BUFFER5 u32
GL_DRAW_BUFFER6 u32
GL_DRAW_BUFFER7 u32
GL_DRAW_BUFFER8 u32
GL_DRAW_BUFFER9 u32
GL_DRAW_FRAMEBUFFER u32
GL_DRAW_FRAMEBUFFER_BINDING u32
GL_DRAW_PIXEL_TOKEN u32
GL_DST_ALPHA u32
GL_DST_COLOR u32
GL_DYNAMIC_COPY u32
GL_DYNAMIC_DRAW u32
GL_DYNAMIC_READ u32
GL_EDGE_FLAG u32
GL_EDGE_FLAG_ARRAY u32
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING u32
GL_EDGE_FLAG_ARRAY_COUNT_EXT u32
GL_EDGE_FLAG_ARRAY_EXT u32
GL_EDGE_FLAG_ARRAY_POINTER u32
GL_EDGE_FLAG_ARRAY_POINTER_EXT u32
GL_EDGE_FLAG_ARRAY_STRIDE u32
GL_EDGE_FLAG_ARRAY_STRIDE_EXT u32
GL_ELEMENT_ARRAY_BUFFER u32
GL_ELEMENT_ARRAY_BUFFER_BINDING u32
GL_EMISSION u32
GL_ENABLE_BIT u32
GL_EQUAL u32
GL_EQUIV u32
GL_EVAL_BIT u32
GL_EXP u32
GL_EXP2 u32
GL_EXTENSIONS u32
GL_EXT_bgra s32
GL_EXT_paletted_texture s32
GL_EXT_vertex_array s32
GL_EYE_LINEAR u32
GL_EYE_PLANE u32
GL_FALSE u8
GL_FASTEST u32
GL_FEEDBACK u32
GL_FEEDBACK_BUFFER_POINTER u32
GL_FEEDBACK_BUFFER_SIZE u32
GL_FEEDBACK_BUFFER_TYPE u32
GL_FILL u32
GL_FIXED_ONLY u32
GL_FLAT u32
GL_FLOAT u32
GL_FLOAT_MAT2 u32
GL_FLOAT_MAT2x3 u32
GL_FLOAT_MAT2x4 u32
GL_FLOAT_MAT3 u32
GL_FLOAT_MAT3x2 u32
GL_FLOAT_MAT3x4 u32
GL_FLOAT_MAT4 u32
GL_FLOAT_MAT4x2 u32
GL_FLOAT_MAT4x3 u32
GL_FLOAT_VEC2 u32
GL_FLOAT_VEC3 u32
GL_FLOAT_VEC4 u32
GL_FOG u32
GL_FOG_BIT u32
GL_FOG_COLOR u32
GL_FOG_COORD u32
GL_FOG_COORDINATE u32
GL_FOG_COORDINATE_ARRAY u32
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING u32
GL_FOG_COORDINATE_ARRAY_POINTER u32
GL_FOG_COORDINATE_ARRAY_STRIDE u32
GL_FOG_COORDINATE_ARRAY_TYPE u32
GL_FOG_COORDINATE_SOURCE u32
GL_FOG_COORD_ARRAY u32
GL_FOG_COORD_ARRAY_BUFFER_BINDING u32
GL_FOG_COORD_ARRAY_POINTER u32
GL_FOG_COORD_ARRAY_STRIDE u32
GL_FOG_COORD_ARRAY_TYPE u32
GL_FOG_COORD_SRC u32
GL_FOG_DENSITY u32
GL_FOG_END u32
GL_FOG_HINT u32
GL_FOG_INDEX u32
GL_FOG_MODE u32
GL_FOG_SPECULAR_TEXTURE_WIN u32
GL_FOG_START u32
GL_FRAGMENT_DEPTH u32
GL_FRAGMENT_SHADER u32
GL_FRAGMENT_SHADER_DERIVATIVE_HINT u32
GL_FRAGMENT_SHADER_INVOCATIONS u32
GL_FRAMEBUFFER u32
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE u32
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE u32
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING u32
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE u32
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE u32
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE u32
GL_FRAMEBUFFER_ATTACHMENT_LAYERED u32
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME u32
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE u32
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE u32
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE u32
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE u32
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER u32
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL u32
GL_FRAMEBUFFER_BINDING u32
GL_FRAMEBUFFER_COMPLETE u32
GL_FRAMEBUFFER_DEFAULT u32
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS u32
GL_FRAMEBUFFER_DEFAULT_HEIGHT u32
GL_FRAMEBUFFER_DEFAULT_LAYERS u32
GL_FRAMEBUFFER_DEFAULT_SAMPLES u32
GL_FRAMEBUFFER_DEFAULT_WIDTH u32
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT u32
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER u32
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS u32
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT u32
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE u32
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER u32
GL_FRAMEBUFFER_SRGB u32
GL_FRAMEBUFFER_UNDEFINED u32
GL_FRAMEBUFFER_UNSUPPORTED u32
GL_FRONT u32
GL_FRONT_AND_BACK u32
GL_FRONT_FACE u32
GL_FRONT_LEFT u32
GL_FRONT_RIGHT u32
GL_FUNC_ADD u32
GL_FUNC_REVERSE_SUBTRACT u32
GL_FUNC_SUBTRACT u32
GL_GENERATE_MIPMAP u32
GL_GENERATE_MIPMAP_HINT u32
GL_GEOMETRY_INPUT_TYPE u32
GL_GEOMETRY_OUTPUT_TYPE u32
GL_GEOMETRY_SHADER u32
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED u32
GL_GEOMETRY_VERTICES_OUT u32
GL_GEQUAL u32
GL_GREATER u32
GL_GREEN u32
GL_GREEN_BIAS u32
GL_GREEN_BITS u32
GL_GREEN_INTEGER u32
GL_GREEN_SCALE u32
GL_HINT_BIT u32
GL_HISTOGRAM u32
GL_HISTOGRAM_ALPHA_SIZE u32
GL_HISTOGRAM_BLUE_SIZE u32
GL_HISTOGRAM_FORMAT u32
GL_HISTOGRAM_GREEN_SIZE u32
GL_HISTOGRAM_LUMINANCE_SIZE u32
GL_HISTOGRAM_RED_SIZE u32
GL_HISTOGRAM_SINK u32
GL_HISTOGRAM_WIDTH u32
GL_IGNORE_BORDER u32
GL_INCR u32
GL_INCR_WRAP u32
GL_INDEX u32
GL_INDEX_ARRAY u32
GL_INDEX_ARRAY_BUFFER_BINDING u32
GL_INDEX_ARRAY_COUNT_EXT u32
GL_INDEX_ARRAY_EXT u32
GL_INDEX_ARRAY_POINTER u32
GL_INDEX_ARRAY_POINTER_EXT u32
GL_INDEX_ARRAY_STRIDE u32
GL_INDEX_ARRAY_STRIDE_EXT u32
GL_INDEX_ARRAY_TYPE u32
GL_INDEX_ARRAY_TYPE_EXT u32
GL_INDEX_BITS u32
GL_INDEX_CLEAR_VALUE u32
GL_INDEX_LOGIC_OP u32
GL_INDEX_MODE u32
GL_INDEX_OFFSET u32
GL_INDEX_SHIFT u32
GL_INDEX_WRITEMASK u32
GL_INFO_LOG_LENGTH u32
GL_INT u32
GL_INTENSITY u32
GL_INTENSITY12 u32
GL_INTENSITY16 u32
GL_INTENSITY4 u32
GL_INTENSITY8 u32
GL_INTERLEAVED_ATTRIBS u32
GL_INTERPOLATE u32
GL_INT_SAMPLER_1D u32
GL_INT_SAMPLER_1D_ARRAY u32
GL_INT_SAMPLER_2D u32
GL_INT_SAMPLER_2D_ARRAY u32
GL_INT_SAMPLER_2D_RECT u32
GL_INT_SAMPLER_3D u32
GL_INT_SAMPLER_BUFFER u32
GL_INT_SAMPLER_CUBE u32
GL_INT_SAMPLER_CUBE_MAP_ARRAY u32
GL_INT_VEC2 u32
GL_INT_VEC3 u32
GL_INT_VEC4 u32
GL_INVALID_ENUM u32
GL_INVALID_FRAMEBUFFER_OPERATION u32
GL_INVALID_OPERATION u32
GL_INVALID_VALUE u32
GL_INVERT u32
GL_KEEP u32
GL_LEFT u32
GL_LEQUAL u32
GL_LESS u32
GL_LIGHT0 u32
GL_LIGHT1 u32
GL_LIGHT2 u32
GL_LIGHT3 u32
GL_LIGHT4 u32
GL_LIGHT5 u32
GL_LIGHT6 u32
GL_LIGHT7 u32
GL_LIGHTING u32
GL_LIGHTING_BIT u32
GL_LIGHT_MODEL_AMBIENT u32
GL_LIGHT_MODEL_COLOR_CONTROL u32
GL_LIGHT_MODEL_LOCAL_VIEWER u32
GL_LIGHT_MODEL_TWO_SIDE u32
GL_LINE u32
GL_LINEAR u32
GL_LINEAR_ATTENUATION u32
GL_LINEAR_MIPMAP_LINEAR u32
GL_LINEAR_MIPMAP_NEAREST u32
GL_LINES u32
GL_LINES_ADJACENCY u32
GL_LINE_BIT u32
GL_LINE_LOOP u32
GL_LINE_RESET_TOKEN u32
GL_LINE_SMOOTH u32
GL_LINE_SMOOTH_HINT u32
GL_LINE_STIPPLE u32
GL_LINE_STIPPLE_PATTERN u32
GL_LINE_STIPPLE_REPEAT u32
GL_LINE_STRIP u32
GL_LINE_STRIP_ADJACENCY u32
GL_LINE_TOKEN u32
GL_LINE_WIDTH u32
GL_LINE_WIDTH_GRANULARITY u32
GL_LINE_WIDTH_RANGE u32
u32
GL_LIST_BASE u32
GL_LIST_BIT u32
GL_LIST_INDEX u32
GL_LIST_MODE u32
GL_LOAD u32
GL_LOGIC_OP u32
GL_LOGIC_OP_MODE u32
GL_LOWER_LEFT u32
GL_LUMINANCE u32
GL_LUMINANCE12 u32
GL_LUMINANCE12_ALPHA12 u32
GL_LUMINANCE12_ALPHA4 u32
GL_LUMINANCE16 u32
GL_LUMINANCE16_ALPHA16 u32
GL_LUMINANCE4 u32
GL_LUMINANCE4_ALPHA4 u32
GL_LUMINANCE6_ALPHA2 u32
GL_LUMINANCE8 u32
GL_LUMINANCE8_ALPHA8 u32
GL_LUMINANCE_ALPHA u32
GL_MAJOR_VERSION u32
GL_MAP1_COLOR_4 u32
GL_MAP1_GRID_DOMAIN u32
GL_MAP1_GRID_SEGMENTS u32
GL_MAP1_INDEX u32
GL_MAP1_NORMAL u32
GL_MAP1_TEXTURE_COORD_1 u32
GL_MAP1_TEXTURE_COORD_2 u32
GL_MAP1_TEXTURE_COORD_3 u32
GL_MAP1_TEXTURE_COORD_4 u32
GL_MAP1_VERTEX_3 u32
GL_MAP1_VERTEX_4 u32
GL_MAP2_COLOR_4 u32
GL_MAP2_GRID_DOMAIN u32
GL_MAP2_GRID_SEGMENTS u32
GL_MAP2_INDEX u32
GL_MAP2_NORMAL u32
GL_MAP2_TEXTURE_COORD_1 u32
GL_MAP2_TEXTURE_COORD_2 u32
GL_MAP2_TEXTURE_COORD_3 u32
GL_MAP2_TEXTURE_COORD_4 u32
GL_MAP2_VERTEX_3 u32
GL_MAP2_VERTEX_4 u32
GL_MAP_COLOR u32
GL_MAP_STENCIL u32
GL_MATRIX_MODE u32
GL_MAX u32
GL_MAX_3D_TEXTURE_SIZE u32
GL_MAX_ARRAY_TEXTURE_LAYERS u32
GL_MAX_ATTRIB_STACK_DEPTH u32
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH u32
GL_MAX_CLIP_DISTANCES u32
GL_MAX_CLIP_PLANES u32
GL_MAX_COLOR_ATTACHMENTS u32
GL_MAX_COLOR_MATRIX_STACK_DEPTH u32
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS u32
GL_MAX_CONVOLUTION_HEIGHT u32
GL_MAX_CONVOLUTION_WIDTH u32
GL_MAX_CUBE_MAP_TEXTURE_SIZE u32
GL_MAX_DEBUG_GROUP_STACK_DEPTH u32
GL_MAX_DEBUG_LOGGED_MESSAGES u32
GL_MAX_DEBUG_MESSAGE_LENGTH u32
GL_MAX_DRAW_BUFFERS u32
GL_MAX_ELEMENTS_INDICES u32
GL_MAX_ELEMENTS_INDICES_WIN u32
GL_MAX_ELEMENTS_VERTICES u32
GL_MAX_ELEMENTS_VERTICES_WIN u32
GL_MAX_EVAL_ORDER u32
GL_MAX_FRAGMENT_INPUT_COMPONENTS u32
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS u32
GL_MAX_FRAMEBUFFER_HEIGHT u32
GL_MAX_FRAMEBUFFER_LAYERS u32
GL_MAX_FRAMEBUFFER_SAMPLES u32
GL_MAX_FRAMEBUFFER_WIDTH u32
GL_MAX_GEOMETRY_INPUT_COMPONENTS u32
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS u32
GL_MAX_GEOMETRY_OUTPUT_VERTICES u32
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS u32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS u32
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS u32
GL_MAX_LABEL_LENGTH u32
GL_MAX_LIGHTS u32
GL_MAX_LIST_NESTING u32
GL_MAX_MODELVIEW_STACK_DEPTH u32
GL_MAX_NAME_STACK_DEPTH u32
GL_MAX_PIXEL_MAP_TABLE u32
GL_MAX_PROGRAM_TEXEL_OFFSET u32
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS u32
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET u32
GL_MAX_PROJECTION_STACK_DEPTH u32
GL_MAX_RECTANGLE_TEXTURE_SIZE u32
GL_MAX_RENDERBUFFER_SIZE u32
GL_MAX_SAMPLES u32
GL_MAX_TEXTURE_BUFFER_SIZE u32
GL_MAX_TEXTURE_COORDS u32
GL_MAX_TEXTURE_IMAGE_UNITS u32
GL_MAX_TEXTURE_LOD_BIAS u32
GL_MAX_TEXTURE_MAX_ANISOTROPY u32
GL_MAX_TEXTURE_SIZE u32
GL_MAX_TEXTURE_STACK_DEPTH u32
GL_MAX_TEXTURE_UNITS u32
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS u32
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS u32
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS u32
GL_MAX_VARYING_COMPONENTS u32
GL_MAX_VARYING_FLOATS u32
GL_MAX_VERTEX_ATTRIBS u32
GL_MAX_VERTEX_ATTRIB_STRIDE u32
GL_MAX_VERTEX_OUTPUT_COMPONENTS u32
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS u32
GL_MAX_VERTEX_UNIFORM_COMPONENTS u32
GL_MAX_VIEWPORT_DIMS u32
GL_MIN u32
GL_MINMAX u32
GL_MINMAX_FORMAT u32
GL_MINMAX_SINK u32
GL_MINOR_VERSION u32
GL_MIN_PROGRAM_TEXEL_OFFSET u32
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET u32
GL_MIN_SAMPLE_SHADING_VALUE u32
GL_MIRRORED_REPEAT u32
GL_MODELVIEW u32
GL_MODELVIEW_MATRIX u32
GL_MODELVIEW_STACK_DEPTH u32
GL_MODULATE u32
GL_MULT u32
GL_MULTISAMPLE u32
GL_MULTISAMPLE_BIT u32
GL_N3F_V3F u32
GL_NAMED_STRING_LENGTH_ARB u32
GL_NAMED_STRING_TYPE_ARB u32
GL_NAME_STACK_DEPTH u32
GL_NAND u32
GL_NEAREST u32
GL_NEAREST_MIPMAP_LINEAR u32
GL_NEAREST_MIPMAP_NEAREST u32
GL_NEVER u32
GL_NICEST u32
GL_NONE s32
GL_NOOP u32
GL_NOR u32
GL_NORMALIZE u32
GL_NORMAL_ARRAY u32
GL_NORMAL_ARRAY_BUFFER_BINDING u32
GL_NORMAL_ARRAY_COUNT_EXT u32
GL_NORMAL_ARRAY_EXT u32
GL_NORMAL_ARRAY_POINTER u32
GL_NORMAL_ARRAY_POINTER_EXT u32
GL_NORMAL_ARRAY_STRIDE u32
GL_NORMAL_ARRAY_STRIDE_EXT u32
GL_NORMAL_ARRAY_TYPE u32
GL_NORMAL_ARRAY_TYPE_EXT u32
GL_NORMAL_MAP u32
GL_NOTEQUAL u32
GL_NO_ERROR s32
GL_NUM_COMPRESSED_TEXTURE_FORMATS u32
GL_NUM_EXTENSIONS u32
GL_NUM_SHADING_LANGUAGE_VERSIONS u32
GL_NUM_SPIR_V_EXTENSIONS u32
GL_OBJECT_LINEAR u32
GL_OBJECT_PLANE u32
GL_ONE u32
GL_ONE_MINUS_CONSTANT_ALPHA u32
GL_ONE_MINUS_CONSTANT_COLOR u32
GL_ONE_MINUS_DST_ALPHA u32
GL_ONE_MINUS_DST_COLOR u32
GL_ONE_MINUS_SRC_ALPHA u32
GL_ONE_MINUS_SRC_COLOR u32
GL_OPERAND0_ALPHA u32
GL_OPERAND0_RGB u32
GL_OPERAND1_ALPHA u32
GL_OPERAND1_RGB u32
GL_OPERAND2_ALPHA u32
GL_OPERAND2_RGB u32
GL_OR u32
GL_ORDER u32
GL_OR_INVERTED u32
GL_OR_REVERSE u32
GL_OUT_OF_MEMORY u32
GL_PACK_ALIGNMENT u32
GL_PACK_IMAGE_HEIGHT u32
GL_PACK_LSB_FIRST u32
GL_PACK_ROW_LENGTH u32
GL_PACK_SKIP_IMAGES u32
GL_PACK_SKIP_PIXELS u32
GL_PACK_SKIP_ROWS u32
GL_PACK_SWAP_BYTES u32
GL_PARAMETER_BUFFER u32
GL_PARAMETER_BUFFER_BINDING u32
GL_PASS_THROUGH_TOKEN u32
GL_PERSPECTIVE_CORRECTION_HINT u32
GL_PHONG_HINT_WIN u32
GL_PHONG_WIN u32
GL_PIXEL_MAP_A_TO_A u32
GL_PIXEL_MAP_A_TO_A_SIZE u32
GL_PIXEL_MAP_B_TO_B u32
GL_PIXEL_MAP_B_TO_B_SIZE u32
GL_PIXEL_MAP_G_TO_G u32
GL_PIXEL_MAP_G_TO_G_SIZE u32
GL_PIXEL_MAP_I_TO_A u32
GL_PIXEL_MAP_I_TO_A_SIZE u32
GL_PIXEL_MAP_I_TO_B u32
GL_PIXEL_MAP_I_TO_B_SIZE u32
GL_PIXEL_MAP_I_TO_G u32
GL_PIXEL_MAP_I_TO_G_SIZE u32
GL_PIXEL_MAP_I_TO_I u32
GL_PIXEL_MAP_I_TO_I_SIZE u32
GL_PIXEL_MAP_I_TO_R u32
GL_PIXEL_MAP_I_TO_R_SIZE u32
GL_PIXEL_MAP_R_TO_R u32
GL_PIXEL_MAP_R_TO_R_SIZE u32
GL_PIXEL_MAP_S_TO_S u32
GL_PIXEL_MAP_S_TO_S_SIZE u32
GL_PIXEL_MODE_BIT u32
GL_PIXEL_PACK_BUFFER u32
GL_PIXEL_PACK_BUFFER_BINDING u32
GL_PIXEL_UNPACK_BUFFER u32
GL_PIXEL_UNPACK_BUFFER_BINDING u32
GL_POINT u32
GL_POINTS u32
GL_POINT_BIT u32
GL_POINT_DISTANCE_ATTENUATION u32
GL_POINT_FADE_THRESHOLD_SIZE u32
GL_POINT_SIZE u32
GL_POINT_SIZE_GRANULARITY u32
GL_POINT_SIZE_MAX u32
GL_POINT_SIZE_MIN u32
GL_POINT_SIZE_RANGE u32
GL_POINT_SMOOTH u32
GL_POINT_SMOOTH_HINT u32
GL_POINT_SPRITE u32
GL_POINT_SPRITE_COORD_ORIGIN u32
GL_POINT_TOKEN u32
GL_POLYGON u32
GL_POLYGON_BIT u32
GL_POLYGON_MODE u32
GL_POLYGON_OFFSET_CLAMP u32
GL_POLYGON_OFFSET_FACTOR u32
GL_POLYGON_OFFSET_FILL u32
GL_POLYGON_OFFSET_LINE u32
GL_POLYGON_OFFSET_POINT u32
GL_POLYGON_OFFSET_UNITS u32
GL_POLYGON_SMOOTH u32
GL_POLYGON_SMOOTH_HINT u32
GL_POLYGON_STIPPLE u32
GL_POLYGON_STIPPLE_BIT u32
GL_POLYGON_TOKEN u32
GL_POSITION u32
GL_POST_COLOR_MATRIX_ALPHA_BIAS u32
GL_POST_COLOR_MATRIX_ALPHA_SCALE u32
GL_POST_COLOR_MATRIX_BLUE_BIAS u32
GL_POST_COLOR_MATRIX_BLUE_SCALE u32
GL_POST_COLOR_MATRIX_COLOR_TABLE u32
GL_POST_COLOR_MATRIX_GREEN_BIAS u32
GL_POST_COLOR_MATRIX_GREEN_SCALE u32
GL_POST_COLOR_MATRIX_RED_BIAS u32
GL_POST_COLOR_MATRIX_RED_SCALE u32
GL_POST_CONVOLUTION_ALPHA_BIAS u32
GL_POST_CONVOLUTION_ALPHA_SCALE u32
GL_POST_CONVOLUTION_BLUE_BIAS u32
GL_POST_CONVOLUTION_BLUE_SCALE u32
GL_POST_CONVOLUTION_COLOR_TABLE u32
GL_POST_CONVOLUTION_GREEN_BIAS u32
GL_POST_CONVOLUTION_GREEN_SCALE u32
GL_POST_CONVOLUTION_RED_BIAS u32
GL_POST_CONVOLUTION_RED_SCALE u32
GL_PREVIOUS u32
GL_PRIMARY_COLOR u32
GL_PRIMITIVES_GENERATED u32
GL_PRIMITIVES_SUBMITTED u32
GL_PRIMITIVE_RESTART u32
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED u32
GL_PRIMITIVE_RESTART_INDEX u32
GL_PROGRAM u32
GL_PROGRAM_PIPELINE u32
GL_PROGRAM_POINT_SIZE u32
GL_PROJECTION u32
GL_PROJECTION_MATRIX u32
GL_PROJECTION_STACK_DEPTH u32
GL_PROXY_COLOR_TABLE u32
GL_PROXY_HISTOGRAM u32
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE u32
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE u32
GL_PROXY_TEXTURE_1D u32
GL_PROXY_TEXTURE_1D_ARRAY u32
GL_PROXY_TEXTURE_2D u32
GL_PROXY_TEXTURE_2D_ARRAY u32
GL_PROXY_TEXTURE_3D u32
GL_PROXY_TEXTURE_CUBE_MAP u32
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY u32
GL_PROXY_TEXTURE_RECTANGLE u32
GL_Q u32
GL_QUADRATIC_ATTENUATION u32
GL_QUADS u32
GL_QUAD_STRIP u32
GL_QUERY u32
GL_QUERY_BY_REGION_NO_WAIT u32
GL_QUERY_BY_REGION_WAIT u32
GL_QUERY_COUNTER_BITS u32
GL_QUERY_NO_WAIT u32
GL_QUERY_RESULT u32
GL_QUERY_RESULT_AVAILABLE u32
GL_QUERY_WAIT u32
GL_R u32
GL_R11F_G11F_B10F u32
GL_R16_SNORM u32
GL_R3_G3_B2 u32
GL_R8_SNORM u32
GL_RASTERIZER_DISCARD u32
GL_READ_BUFFER u32
GL_READ_FRAMEBUFFER u32
GL_READ_FRAMEBUFFER_BINDING u32
GL_READ_ONLY u32
GL_READ_WRITE u32
GL_RED u32
GL_REDUCE u32
GL_RED_BIAS u32
GL_RED_BITS u32
GL_RED_INTEGER u32
GL_RED_SCALE u32
GL_RED_SNORM u32
GL_REFLECTION_MAP u32
GL_RENDER u32
GL_RENDERBUFFER u32
GL_RENDERBUFFER_ALPHA_SIZE u32
GL_RENDERBUFFER_BINDING u32
GL_RENDERBUFFER_BLUE_SIZE u32
GL_RENDERBUFFER_DEPTH_SIZE u32
GL_RENDERBUFFER_GREEN_SIZE u32
GL_RENDERBUFFER_HEIGHT u32
GL_RENDERBUFFER_INTERNAL_FORMAT u32
GL_RENDERBUFFER_RED_SIZE u32
GL_RENDERBUFFER_SAMPLES u32
GL_RENDERBUFFER_STENCIL_SIZE u32
GL_RENDERBUFFER_WIDTH u32
GL_RENDERER u32
GL_RENDER_MODE u32
GL_REPEAT u32
GL_REPLACE u32
GL_REPLICATE_BORDER u32
GL_RESCALE_NORMAL u32
GL_RETURN u32
GL_RG16_SNORM u32
GL_RG8_SNORM u32
GL_RGB u32
GL_RGB10 u32
GL_RGB10_A2 u32
GL_RGB10_A2UI u32
GL_RGB12 u32
GL_RGB16 u32
GL_RGB16F u32
GL_RGB16I u32
GL_RGB16UI u32
GL_RGB16_SNORM u32
GL_RGB32F u32
GL_RGB32I u32
GL_RGB32UI u32
GL_RGB4 u32
GL_RGB5 u32
GL_RGB5_A1 u32
GL_RGB8 u32
GL_RGB8I u32
GL_RGB8UI u32
GL_RGB8_SNORM u32
GL_RGB9_E5 u32
GL_RGBA u32
GL_RGBA12 u32
GL_RGBA16 u32
GL_RGBA16F u32
GL_RGBA16I u32
GL_RGBA16UI u32
GL_RGBA16_SNORM u32
GL_RGBA2 u32
GL_RGBA32F u32
GL_RGBA32I u32
GL_RGBA32UI u32
GL_RGBA4 u32
GL_RGBA8 u32
GL_RGBA8I u32
GL_RGBA8UI u32
GL_RGBA8_SNORM u32
GL_RGBA_INTEGER u32
GL_RGBA_MODE u32
GL_RGBA_SNORM u32
GL_RGB_INTEGER u32
GL_RGB_SCALE u32
GL_RGB_SNORM u32
GL_RG_SNORM u32
GL_RIGHT u32
GL_S u32
GL_SAMPLER u32
GL_SAMPLER_1D u32
GL_SAMPLER_1D_ARRAY u32
GL_SAMPLER_1D_ARRAY_SHADOW u32
GL_SAMPLER_1D_SHADOW u32
GL_SAMPLER_2D u32
GL_SAMPLER_2D_ARRAY u32
GL_SAMPLER_2D_ARRAY_SHADOW u32
GL_SAMPLER_2D_RECT u32
GL_SAMPLER_2D_RECT_SHADOW u32
GL_SAMPLER_2D_SHADOW u32
GL_SAMPLER_3D u32
GL_SAMPLER_BUFFER u32
GL_SAMPLER_CUBE u32
GL_SAMPLER_CUBE_MAP_ARRAY u32
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW u32
GL_SAMPLER_CUBE_SHADOW u32
GL_SAMPLES u32
GL_SAMPLES_PASSED u32
GL_SAMPLE_ALPHA_TO_COVERAGE u32
GL_SAMPLE_ALPHA_TO_ONE u32
GL_SAMPLE_BUFFERS u32
GL_SAMPLE_COVERAGE u32
GL_SAMPLE_COVERAGE_INVERT u32
GL_SAMPLE_COVERAGE_VALUE u32
GL_SAMPLE_SHADING u32
GL_SCISSOR_BIT u32
GL_SCISSOR_BOX u32
GL_SCISSOR_TEST u32
GL_SECONDARY_COLOR_ARRAY u32
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING u32
GL_SECONDARY_COLOR_ARRAY_POINTER u32
GL_SECONDARY_COLOR_ARRAY_SIZE u32
GL_SECONDARY_COLOR_ARRAY_STRIDE u32
GL_SECONDARY_COLOR_ARRAY_TYPE u32
GL_SELECT u32
GL_SELECTION_BUFFER_POINTER u32
GL_SELECTION_BUFFER_SIZE u32
GL_SEPARABLE_2D u32
GL_SEPARATE_ATTRIBS u32
GL_SEPARATE_SPECULAR_COLOR u32
GL_SET u32
GL_SHADER u32
GL_SHADER_BINARY_FORMAT_SPIR_V u32
GL_SHADER_INCLUDE_ARB u32
GL_SHADER_SOURCE_LENGTH u32
GL_SHADER_TYPE u32
GL_SHADE_MODEL u32
GL_SHADING_LANGUAGE_VERSION u32
GL_SHININESS u32
GL_SHORT u32
GL_SIGNED_NORMALIZED u32
GL_SINGLE_COLOR u32
GL_SLUMINANCE u32
GL_SLUMINANCE8 u32
GL_SLUMINANCE8_ALPHA8 u32
GL_SLUMINANCE_ALPHA u32
GL_SMOOTH u32
GL_SMOOTH_LINE_WIDTH_GRANULARITY u32
GL_SMOOTH_LINE_WIDTH_RANGE u32
GL_SMOOTH_POINT_SIZE_GRANULARITY u32
GL_SMOOTH_POINT_SIZE_RANGE u32
GL_SOURCE0_ALPHA u32
GL_SOURCE0_RGB u32
GL_SOURCE1_ALPHA u32
GL_SOURCE1_RGB u32
GL_SOURCE2_ALPHA u32
GL_SOURCE2_RGB u32
GL_SPECULAR u32
GL_SPHERE_MAP u32
GL_SPIR_V_BINARY u32
GL_SPIR_V_EXTENSIONS u32
GL_SPOT_CUTOFF u32
GL_SPOT_DIRECTION u32
GL_SPOT_EXPONENT u32
GL_SRC0_ALPHA u32
GL_SRC0_RGB u32
GL_SRC1_ALPHA u32
GL_SRC1_RGB u32
GL_SRC2_ALPHA u32
GL_SRC2_RGB u32
GL_SRC_ALPHA u32
GL_SRC_ALPHA_SATURATE u32
GL_SRC_COLOR u32
GL_SRGB u32
GL_SRGB8 u32
GL_SRGB8_ALPHA8 u32
GL_SRGB_ALPHA u32
GL_STACK_OVERFLOW u32
GL_STACK_UNDERFLOW u32
GL_STATIC_COPY u32
GL_STATIC_DRAW u32
GL_STATIC_READ u32
GL_STENCIL u32
GL_STENCIL_ATTACHMENT u32
GL_STENCIL_BACK_FAIL u32
GL_STENCIL_BACK_FUNC u32
GL_STENCIL_BACK_PASS_DEPTH_FAIL u32
GL_STENCIL_BACK_PASS_DEPTH_PASS u32
GL_STENCIL_BACK_REF u32
GL_STENCIL_BACK_VALUE_MASK u32
GL_STENCIL_BACK_WRITEMASK u32
GL_STENCIL_BITS u32
GL_STENCIL_BUFFER u32
GL_STENCIL_BUFFER_BIT u32
GL_STENCIL_CLEAR_VALUE u32
GL_STENCIL_FAIL u32
GL_STENCIL_FUNC u32
GL_STENCIL_INDEX u32
GL_STENCIL_INDEX1 u32
GL_STENCIL_INDEX16 u32
GL_STENCIL_INDEX4 u32
GL_STENCIL_INDEX8 u32
GL_STENCIL_PASS_DEPTH_FAIL u32
GL_STENCIL_PASS_DEPTH_PASS u32
GL_STENCIL_REF u32
GL_STENCIL_TEST u32
GL_STENCIL_VALUE_MASK u32
GL_STENCIL_WRITEMASK u32
GL_STEREO u32
GL_STREAM_COPY u32
GL_STREAM_DRAW u32
GL_STREAM_READ u32
GL_SUBPIXEL_BITS u32
GL_SUBTRACT u32
GL_T u32
GL_T2F_C3F_V3F u32
GL_T2F_C4F_N3F_V3F u32
GL_T2F_C4UB_V3F u32
GL_T2F_N3F_V3F u32
GL_T2F_V3F u32
GL_T4F_C4F_N3F_V4F u32
GL_T4F_V4F u32
GL_TABLE_TOO_LARGE u32
GL_TESS_CONTROL_SHADER_PATCHES u32
GL_TESS_EVALUATION_SHADER_INVOCATIONS u32
GL_TEXTURE u32
GL_TEXTURE0 u32
GL_TEXTURE1 u32
GL_TEXTURE10 u32
GL_TEXTURE11 u32
GL_TEXTURE12 u32
GL_TEXTURE13 u32
GL_TEXTURE14 u32
GL_TEXTURE15 u32
GL_TEXTURE16 u32
GL_TEXTURE17 u32
GL_TEXTURE18 u32
GL_TEXTURE19 u32
GL_TEXTURE2 u32
GL_TEXTURE20 u32
GL_TEXTURE21 u32
GL_TEXTURE22 u32
GL_TEXTURE23 u32
GL_TEXTURE24 u32
GL_TEXTURE25 u32
GL_TEXTURE26 u32
GL_TEXTURE27 u32
GL_TEXTURE28 u32
GL_TEXTURE29 u32
GL_TEXTURE3 u32
GL_TEXTURE30 u32
GL_TEXTURE31 u32
GL_TEXTURE4 u32
GL_TEXTURE5 u32
GL_TEXTURE6 u32
GL_TEXTURE7 u32
GL_TEXTURE8 u32
GL_TEXTURE9 u32
GL_TEXTURE_1D u32
GL_TEXTURE_1D_ARRAY u32
GL_TEXTURE_2D u32
GL_TEXTURE_2D_ARRAY u32
GL_TEXTURE_3D u32
GL_TEXTURE_ALPHA_SIZE u32
GL_TEXTURE_ALPHA_TYPE u32
GL_TEXTURE_BASE_LEVEL u32
GL_TEXTURE_BINDING_1D u32
GL_TEXTURE_BINDING_1D_ARRAY u32
GL_TEXTURE_BINDING_2D u32
GL_TEXTURE_BINDING_2D_ARRAY u32
GL_TEXTURE_BINDING_3D u32
GL_TEXTURE_BINDING_BUFFER u32
GL_TEXTURE_BINDING_CUBE_MAP u32
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY u32
GL_TEXTURE_BINDING_RECTANGLE u32
GL_TEXTURE_BIT u32
GL_TEXTURE_BLUE_SIZE u32
GL_TEXTURE_BLUE_TYPE u32
GL_TEXTURE_BORDER u32
GL_TEXTURE_BORDER_COLOR u32
GL_TEXTURE_BUFFER u32
GL_TEXTURE_BUFFER_BINDING u32
GL_TEXTURE_BUFFER_DATA_STORE_BINDING u32
GL_TEXTURE_BUFFER_FORMAT u32
GL_TEXTURE_COMPARE_FUNC u32
GL_TEXTURE_COMPARE_FUNC_ARB u32
GL_TEXTURE_COMPARE_MODE u32
GL_TEXTURE_COMPARE_MODE_ARB u32
GL_TEXTURE_COMPONENTS u32
GL_TEXTURE_COMPRESSED u32
GL_TEXTURE_COMPRESSED_IMAGE_SIZE u32
GL_TEXTURE_COMPRESSION_HINT u32
GL_TEXTURE_COORD_ARRAY u32
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING u32
GL_TEXTURE_COORD_ARRAY_COUNT_EXT u32
GL_TEXTURE_COORD_ARRAY_EXT u32
GL_TEXTURE_COORD_ARRAY_POINTER u32
GL_TEXTURE_COORD_ARRAY_POINTER_EXT u32
GL_TEXTURE_COORD_ARRAY_SIZE u32
GL_TEXTURE_COORD_ARRAY_SIZE_EXT u32
GL_TEXTURE_COORD_ARRAY_STRIDE u32
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT u32
GL_TEXTURE_COORD_ARRAY_TYPE u32
GL_TEXTURE_COORD_ARRAY_TYPE_EXT u32
GL_TEXTURE_CUBE_MAP u32
GL_TEXTURE_CUBE_MAP_ARRAY u32
GL_TEXTURE_CUBE_MAP_NEGATIVE_X u32
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y u32
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z u32
GL_TEXTURE_CUBE_MAP_POSITIVE_X u32
GL_TEXTURE_CUBE_MAP_POSITIVE_Y u32
GL_TEXTURE_CUBE_MAP_POSITIVE_Z u32
GL_TEXTURE_DEPTH u32
GL_TEXTURE_DEPTH_SIZE u32
GL_TEXTURE_DEPTH_TYPE u32
GL_TEXTURE_ENV u32
GL_TEXTURE_ENV_COLOR u32
GL_TEXTURE_ENV_MODE u32
GL_TEXTURE_FILTER_CONTROL u32
GL_TEXTURE_GEN_MODE u32
GL_TEXTURE_GEN_Q u32
GL_TEXTURE_GEN_R u32
GL_TEXTURE_GEN_S u32
GL_TEXTURE_GEN_T u32
GL_TEXTURE_GREEN_SIZE u32
GL_TEXTURE_GREEN_TYPE u32
GL_TEXTURE_HEIGHT u32
GL_TEXTURE_INTENSITY_SIZE u32
GL_TEXTURE_INTENSITY_TYPE u32
GL_TEXTURE_INTERNAL_FORMAT u32
GL_TEXTURE_LOD_BIAS u32
GL_TEXTURE_LUMINANCE_SIZE u32
GL_TEXTURE_LUMINANCE_TYPE u32
GL_TEXTURE_MAG_FILTER u32
GL_TEXTURE_MATRIX u32
GL_TEXTURE_MAX_ANISOTROPY u32
GL_TEXTURE_MAX_LEVEL u32
GL_TEXTURE_MAX_LOD u32
GL_TEXTURE_MIN_FILTER u32
GL_TEXTURE_MIN_LOD u32
GL_TEXTURE_PRIORITY u32
GL_TEXTURE_RECTANGLE u32
GL_TEXTURE_RED_SIZE u32
GL_TEXTURE_RED_TYPE u32
GL_TEXTURE_RESIDENT u32
GL_TEXTURE_SHARED_SIZE u32
GL_TEXTURE_STACK_DEPTH u32
GL_TEXTURE_STENCIL_SIZE u32
GL_TEXTURE_WIDTH u32
GL_TEXTURE_WRAP_R u32
GL_TEXTURE_WRAP_S u32
GL_TEXTURE_WRAP_T u32
GL_TRANSFORM_BIT u32
GL_TRANSFORM_FEEDBACK_ACTIVE u32
GL_TRANSFORM_FEEDBACK_BUFFER u32
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING u32
GL_TRANSFORM_FEEDBACK_BUFFER_MODE u32
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE u32
GL_TRANSFORM_FEEDBACK_BUFFER_START u32
GL_TRANSFORM_FEEDBACK_OVERFLOW u32
GL_TRANSFORM_FEEDBACK_PAUSED u32
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN u32
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW u32
GL_TRANSFORM_FEEDBACK_VARYINGS u32
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH u32
GL_TRANSPOSE_COLOR_MATRIX u32
GL_TRANSPOSE_MODELVIEW_MATRIX u32
GL_TRANSPOSE_PROJECTION_MATRIX u32
GL_TRANSPOSE_TEXTURE_MATRIX u32
GL_TRIANGLES u32
GL_TRIANGLES_ADJACENCY u32
GL_TRIANGLE_FAN u32
GL_TRIANGLE_STRIP u32
GL_TRIANGLE_STRIP_ADJACENCY u32
GL_TRUE u8
GL_UNPACK_ALIGNMENT u32
GL_UNPACK_IMAGE_HEIGHT u32
GL_UNPACK_LSB_FIRST u32
GL_UNPACK_ROW_LENGTH u32
GL_UNPACK_SKIP_IMAGES u32
GL_UNPACK_SKIP_PIXELS u32
GL_UNPACK_SKIP_ROWS u32
GL_UNPACK_SWAP_BYTES u32
GL_UNSIGNED_BYTE u32
GL_UNSIGNED_BYTE_2_3_3_REV u32
GL_UNSIGNED_BYTE_3_3_2 u32
GL_UNSIGNED_INT u32
GL_UNSIGNED_INT_10F_11F_11F_REV u32
GL_UNSIGNED_INT_10_10_10_2 u32
GL_UNSIGNED_INT_24_8 u32
GL_UNSIGNED_INT_5_9_9_9_REV u32
GL_UNSIGNED_INT_8_8_8_8 u32
GL_UNSIGNED_INT_8_8_8_8_REV u32
GL_UNSIGNED_INT_SAMPLER_1D u32
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY u32
GL_UNSIGNED_INT_SAMPLER_2D u32
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY u32
GL_UNSIGNED_INT_SAMPLER_2D_RECT u32
GL_UNSIGNED_INT_SAMPLER_3D u32
GL_UNSIGNED_INT_SAMPLER_BUFFER u32
GL_UNSIGNED_INT_SAMPLER_CUBE u32
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY u32
GL_UNSIGNED_INT_VEC2 u32
GL_UNSIGNED_INT_VEC3 u32
GL_UNSIGNED_INT_VEC4 u32
GL_UNSIGNED_NORMALIZED u32
GL_UNSIGNED_SHORT u32
GL_UNSIGNED_SHORT_1_5_5_5_REV u32
GL_UNSIGNED_SHORT_4_4_4_4 u32
GL_UNSIGNED_SHORT_4_4_4_4_REV u32
GL_UNSIGNED_SHORT_5_5_5_1 u32
GL_UNSIGNED_SHORT_5_6_5 u32
GL_UNSIGNED_SHORT_5_6_5_REV u32
GL_UPPER_LEFT u32
GL_V2F u32
GL_V3F u32
GL_VALIDATE_STATUS u32
GL_VENDOR u32
GL_VERSION u32
GL_VERTEX_ARRAY u32
GL_VERTEX_ARRAY_BUFFER_BINDING u32
GL_VERTEX_ARRAY_COUNT_EXT u32
GL_VERTEX_ARRAY_EXT u32
GL_VERTEX_ARRAY_POINTER u32
GL_VERTEX_ARRAY_POINTER_EXT u32
GL_VERTEX_ARRAY_SIZE u32
GL_VERTEX_ARRAY_SIZE_EXT u32
GL_VERTEX_ARRAY_STRIDE u32
GL_VERTEX_ARRAY_STRIDE_EXT u32
GL_VERTEX_ARRAY_TYPE u32
GL_VERTEX_ARRAY_TYPE_EXT u32
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING u32
GL_VERTEX_ATTRIB_ARRAY_DIVISOR u32
GL_VERTEX_ATTRIB_ARRAY_ENABLED u32
GL_VERTEX_ATTRIB_ARRAY_INTEGER u32
GL_VERTEX_ATTRIB_ARRAY_LONG u32
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED u32
GL_VERTEX_ATTRIB_ARRAY_POINTER u32
GL_VERTEX_ATTRIB_ARRAY_SIZE u32
GL_VERTEX_ATTRIB_ARRAY_STRIDE u32
GL_VERTEX_ATTRIB_ARRAY_TYPE u32
GL_VERTEX_PROGRAM_POINT_SIZE u32
GL_VERTEX_PROGRAM_TWO_SIDE u32
GL_VERTEX_SHADER u32
GL_VERTEX_SHADER_INVOCATIONS u32
GL_VERTICES_SUBMITTED u32
GL_VIEWPORT u32
GL_VIEWPORT_BIT u32
GL_WEIGHT_ARRAY_BUFFER_BINDING u32
GL_WIN_draw_range_elements s32
GL_WIN_swap_hint s32
GL_WRAP_BORDER u32
GL_WRITE_ONLY u32
GL_XOR u32
GL_ZERO u32
GL_ZOOM_X u32
GL_ZOOM_Y u32

type alias Ogl.Type Aliases [src]

GLDEBUGPROC GLDEBUGPROC
GLbitfield GLbitfield
GLboolean GLboolean
GLbyte GLbyte
GLchar GLchar
GLclampd GLclampd
GLclampf GLclampf
GLdouble GLdouble
GLenum GLenum
GLfloat GLfloat
GLint GLint
GLint64 GLint64
GLintptr GLintptr
GLshort GLshort
GLsizei GLsizei
GLsizeiptr GLsizeiptr
GLubyte GLubyte
GLuint GLuint
GLuint64 GLuint64
GLushort GLushort
GLvoid GLvoid
HGLRC HGLRC

func Ogl.glAccum [src]

func glAccum(op: GLenum, value: GLfloat)

func Ogl.glActiveTexture [src]

func glActiveTexture(texture: GLenum)

func Ogl.glAlphaFunc [src]

func glAlphaFunc(fc: GLenum, refr: GLclampf)

func Ogl.glAreTexturesResident [src]

func glAreTexturesResident(n: GLsizei, textures: const *GLuint, residences: *GLboolean)->GLboolean

func Ogl.glArrayElement [src]

func glArrayElement(i: GLint)

func Ogl.glAttachShader [src]

func glAttachShader(program: GLuint, shader: GLuint)

func Ogl.glBegin [src]

func glBegin(mode: GLenum)

func Ogl.glBeginConditionalRender [src]

func glBeginConditionalRender(id: GLuint, mode: GLenum)

func Ogl.glBeginQuery [src]

func glBeginQuery(target: GLenum, id: GLuint)

func Ogl.glBeginTransformFeedback [src]

func glBeginTransformFeedback(primitiveMode: GLenum)

func Ogl.glBindAttribLocation [src]

func glBindAttribLocation(program: GLuint, index: GLuint, name: const *GLchar)

func Ogl.glBindBuffer [src]

func glBindBuffer(target: GLenum, buffer: GLuint)

func Ogl.glBindFragDataLocation [src]

func glBindFragDataLocation(program: GLuint, colorNumber: GLuint, name: const *GLchar)

func Ogl.glBindFramebuffer [src]

func glBindFramebuffer(target: GLenum, framebuffer: GLuint)

func Ogl.glBindRenderbuffer [src]

func glBindRenderbuffer(target: GLenum, renderbuffer: GLuint)

func Ogl.glBindTexture [src]

func glBindTexture(target: GLenum, texture: GLuint)

func Ogl.glBitmap [src]

func glBitmap(width: GLsizei, height: GLsizei, xorig: GLfloat, yorig: GLfloat, xmove: GLfloat, ymove: GLfloat, bitmap: const *GLubyte)

func Ogl.glBlendColor [src]

func glBlendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf)

func Ogl.glBlendEquation [src]

func glBlendEquation(mode: GLenum)

func Ogl.glBlendEquationSeparate [src]

func glBlendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum)

func Ogl.glBlendEquationSeparatei [src]

func glBlendEquationSeparatei(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum)

func Ogl.glBlendEquationi [src]

func glBlendEquationi(buf: GLuint, mode: GLenum)

func Ogl.glBlendFunc [src]

func glBlendFunc(sfactor: GLenum, dfactor: GLenum)

func Ogl.glBlendFuncSeparate [src]

func glBlendFuncSeparate(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum)

func Ogl.glBlendFuncSeparatei [src]

func glBlendFuncSeparatei(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum)

func Ogl.glBlendFunci [src]

func glBlendFunci(buf: GLuint, src: GLenum, dst: GLenum)

func Ogl.glBlitFramebuffer [src]

func glBlitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum)

func Ogl.glBufferData [src]

func glBufferData(target: GLenum, size: GLsizeiptr, data: const *void, usage: GLenum)

func Ogl.glBufferSubData [src]

func glBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: const *void)

func Ogl.glCallList [src]

func glCallList(list: GLuint)

func Ogl.glCallLists [src]

func glCallLists(n: GLsizei, type: GLenum, lists: const *GLvoid)

func Ogl.glCheckFramebufferStatus [src]

func glCheckFramebufferStatus(target: GLenum)->GLenum

func Ogl.glClampColor [src]

func glClampColor(target: GLenum, clamp: GLenum)

func Ogl.glClear [src]

func glClear(mask: GLbitfield)

func Ogl.glClearAccum [src]

func glClearAccum(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat)

func Ogl.glClearBufferfi [src]

func glClearBufferfi(buffer: GLenum, drawBuffer: GLint, depth: GLfloat, stencil: GLint)

func Ogl.glClearBufferfv [src]

func glClearBufferfv(buffer: GLenum, drawBuffer: GLint, value: const *GLfloat)

func Ogl.glClearBufferiv [src]

func glClearBufferiv(buffer: GLenum, drawBuffer: GLint, value: const *GLint)

func Ogl.glClearBufferuiv [src]

func glClearBufferuiv(buffer: GLenum, drawBuffer: GLint, value: const *GLuint)

func Ogl.glClearColor [src]

func glClearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf)

func Ogl.glClearDepth [src]

func glClearDepth(depth: GLclampd)

func Ogl.glClearIndex [src]

func glClearIndex(c: GLfloat)

func Ogl.glClearStencil [src]

func glClearStencil(s: GLint)

func Ogl.glClientActiveTexture [src]

func glClientActiveTexture(texture: GLenum)

func Ogl.glClipPlane [src]

func glClipPlane(plane: GLenum, equation: const *GLdouble)

func Ogl.glColor3b [src]

func glColor3b(red: GLbyte, green: GLbyte, blue: GLbyte)

func Ogl.glColor3bv [src]

func glColor3bv(v: const *GLbyte)

func Ogl.glColor3d [src]

func glColor3d(red: GLdouble, green: GLdouble, blue: GLdouble)

func Ogl.glColor3dv [src]

func glColor3dv(v: const *GLdouble)

func Ogl.glColor3f [src]

func glColor3f(red: GLfloat, green: GLfloat, blue: GLfloat)

func Ogl.glColor3fv [src]

func glColor3fv(v: const *GLfloat)

func Ogl.glColor3i [src]

func glColor3i(red: GLint, green: GLint, blue: GLint)

func Ogl.glColor3iv [src]

func glColor3iv(v: const *GLint)

func Ogl.glColor3s [src]

func glColor3s(red: GLshort, green: GLshort, blue: GLshort)

func Ogl.glColor3sv [src]

func glColor3sv(v: const *GLshort)

func Ogl.glColor3ub [src]

func glColor3ub(red: GLubyte, green: GLubyte, blue: GLubyte)

func Ogl.glColor3ubv [src]

func glColor3ubv(v: GLubyte)

func Ogl.glColor3ui [src]

func glColor3ui(red: GLuint, green: GLuint, blue: GLuint)

func Ogl.glColor3uiv [src]

func glColor3uiv(v: const *GLuint)

func Ogl.glColor3us [src]

func glColor3us(red: GLushort, green: GLushort, blue: GLushort)

func Ogl.glColor3usv [src]

func glColor3usv(v: const *GLushort)

func Ogl.glColor4b [src]

func glColor4b(red: GLbyte, green: GLbyte, blue: GLbyte, alpha: GLbyte)

func Ogl.glColor4bv [src]

func glColor4bv(v: const *GLbyte)

func Ogl.glColor4d [src]

func glColor4d(red: GLdouble, green: GLdouble, blue: GLdouble, alpha: GLdouble)

func Ogl.glColor4dv [src]

func glColor4dv(v: const *GLdouble)

func Ogl.glColor4f [src]

func glColor4f(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat)

func Ogl.glColor4fv [src]

func glColor4fv(v: const *GLfloat)

func Ogl.glColor4i [src]

func glColor4i(red: GLint, green: GLint, blue: GLint, alpha: GLint)

func Ogl.glColor4iv [src]

func glColor4iv(v: const *GLint)

func Ogl.glColor4s [src]

func glColor4s(red: GLshort, green: GLshort, blue: GLshort, alpha: GLshort)

func Ogl.glColor4sv [src]

func glColor4sv(v: const *GLshort)

func Ogl.glColor4ub [src]

func glColor4ub(red: GLubyte, green: GLubyte, blue: GLubyte, alpha: GLubyte)

func Ogl.glColor4ubv [src]

func glColor4ubv(v: GLubyte)

func Ogl.glColor4ui [src]

func glColor4ui(red: GLuint, green: GLuint, blue: GLuint, alpha: GLuint)

func Ogl.glColor4uiv [src]

func glColor4uiv(v: const *GLuint)

func Ogl.glColor4us [src]

func glColor4us(red: GLushort, green: GLushort, blue: GLushort, alpha: GLushort)

func Ogl.glColor4usv [src]

func glColor4usv(v: GLushort)

func Ogl.glColorMask [src]

func glColorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean)

func Ogl.glColorMaski [src]

func glColorMaski(buf: GLuint, red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean)

func Ogl.glColorMaterial [src]

func glColorMaterial(face: GLenum, mode: GLenum)

func Ogl.glColorPointer [src]

func glColorPointer(size: GLint, type: GLenum, stride: GLsizei, pointer: const *GLvoid)

func Ogl.glCompileShader [src]

func glCompileShader(shader: GLuint)

func Ogl.glCompileShaderIncludeARB [src]

func glCompileShaderIncludeARB(shader: GLuint, count: GLsizei, path: const **GLchar, length: const *GLint)

func Ogl.glCompressedTexImage1D [src]

func glCompressedTexImage1D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, data: const *void)

func Ogl.glCompressedTexImage2D [src]

func glCompressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, data: const *void)

func Ogl.glCompressedTexImage3D [src]

func glCompressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: const *void)

func Ogl.glCompressedTexSubImage1D [src]

func glCompressedTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, data: const *void)

func Ogl.glCompressedTexSubImage2D [src]

func glCompressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: const *void)

func Ogl.glCompressedTexSubImage3D [src]

func glCompressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: const *void)

func Ogl.glCopyPixels [src]

func glCopyPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, type: GLenum)

func Ogl.glCopyTexImage1D [src]

func glCopyTexImage1D(target: GLenum, level: GLint, internalFormat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint)

func Ogl.glCopyTexImage2D [src]

func glCopyTexImage2D(target: GLenum, level: GLint, internalFormat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint)

func Ogl.glCopyTexSubImage1D [src]

func glCopyTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei)

func Ogl.glCopyTexSubImage2D [src]

func glCopyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei)

func Ogl.glCreateProgram [src]

func glCreateProgram()->GLuint

func Ogl.glCreateShader [src]

func glCreateShader(type: GLenum)->GLuint

func Ogl.glCullFace [src]

func glCullFace(mode: GLenum)

func Ogl.glDebugMessageCallback [src]

func glDebugMessageCallback(callback: GLDEBUGPROC, userParam: const *void)

func Ogl.glDebugMessageControl [src]

func glDebugMessageControl(source: GLenum, type: GLenum, severity: GLenum, count: GLsizei, ids: const *GLuint, enabled: GLboolean)

func Ogl.glDebugMessageInsert [src]

func glDebugMessageInsert(source: GLenum, type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, buf: const *GLchar)

func Ogl.glDeleteBuffers [src]

func glDeleteBuffers(n: GLsizei, buffers: const *GLuint)

func Ogl.glDeleteFramebuffers [src]

func glDeleteFramebuffers(n: GLsizei, framebuffers: const *GLuint)

func Ogl.glDeleteLists [src]

func glDeleteLists(list: GLuint, range: GLsizei)

func Ogl.glDeleteNamedStringARB [src]

func glDeleteNamedStringARB(namelen: GLint, name: const *GLchar)

func Ogl.glDeleteProgram [src]

func glDeleteProgram(program: GLuint)

func Ogl.glDeleteQueries [src]

func glDeleteQueries(n: GLsizei, ids: const *GLuint)

func Ogl.glDeleteRenderbuffers [src]

func glDeleteRenderbuffers(n: GLsizei, renderbuffers: const *GLuint)

func Ogl.glDeleteShader [src]

func glDeleteShader(shader: GLuint)

func Ogl.glDeleteTextures [src]

func glDeleteTextures(n: GLsizei, textures: const *GLuint)

func Ogl.glDepthFunc [src]

func glDepthFunc(fc: GLenum)

func Ogl.glDepthMask [src]

func glDepthMask(flag: GLboolean)

func Ogl.glDepthRange [src]

func glDepthRange(zNear: GLclampd, zFar: GLclampd)

func Ogl.glDetachShader [src]

func glDetachShader(program: GLuint, shader: GLuint)

func Ogl.glDisable [src]

func glDisable(cap: GLenum)

func Ogl.glDisableClientState [src]

func glDisableClientState(array: GLenum)

func Ogl.glDisableVertexAttribArray [src]

func glDisableVertexAttribArray(index: GLuint)

func Ogl.glDisablei [src]

func glDisablei(cap: GLenum, index: GLuint)

func Ogl.glDrawArrays [src]

func glDrawArrays(mode: GLenum, first: GLint, count: GLsizei)

func Ogl.glDrawArraysInstanced [src]

func glDrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei)

func Ogl.glDrawBuffer [src]

func glDrawBuffer(mode: GLenum)

func Ogl.glDrawBuffers [src]

func glDrawBuffers(n: GLsizei, bufs: const *GLenum)

func Ogl.glDrawElements [src]

func glDrawElements(mode: GLenum, count: GLsizei, type: GLenum, indices: const *GLvoid)

func Ogl.glDrawElementsInstanced [src]

func glDrawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, indices: const *void, primcount: GLsizei)

func Ogl.glDrawPixels [src]

func glDrawPixels(width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: const *GLvoid)

func Ogl.glEdgeFlag [src]

func glEdgeFlag(flag: GLboolean)

func Ogl.glEdgeFlagPointer [src]

func glEdgeFlagPointer(stride: GLsizei, pointer: const *GLvoid)

func Ogl.glEdgeFlagv [src]

func glEdgeFlagv(flag: const *GLboolean)

func Ogl.glEnable [src]

func glEnable(cap: GLenum)

func Ogl.glEnableClientState [src]

func glEnableClientState(array: GLenum)

func Ogl.glEnableVertexAttribArray [src]

func glEnableVertexAttribArray(index: GLuint)

func Ogl.glEnablei [src]

func glEnablei(cap: GLenum, index: GLuint)

func Ogl.glEnd [src]

func glEnd()

func Ogl.glEndConditionalRender [src]

func glEndConditionalRender()

func Ogl.glEndList [src]

func glEndList()

func Ogl.glEndQuery [src]

func glEndQuery(target: GLenum)

func Ogl.glEndTransformFeedback [src]

func glEndTransformFeedback()

func Ogl.glEvalCoord1d [src]

func glEvalCoord1d(u: GLdouble)

func Ogl.glEvalCoord1dv [src]

func glEvalCoord1dv(u: const *GLdouble)

func Ogl.glEvalCoord1f [src]

func glEvalCoord1f(u: GLfloat)

func Ogl.glEvalCoord1fv [src]

func glEvalCoord1fv(u: const *GLfloat)

func Ogl.glEvalCoord2d [src]

func glEvalCoord2d(u: GLdouble, v: GLdouble)

func Ogl.glEvalCoord2dv [src]

func glEvalCoord2dv(u: const *GLdouble)

func Ogl.glEvalCoord2f [src]

func glEvalCoord2f(u: GLfloat, v: GLfloat)

func Ogl.glEvalCoord2fv [src]

func glEvalCoord2fv(u: const *GLfloat)

func Ogl.glEvalMesh1 [src]

func glEvalMesh1(mode: GLenum, i1: GLint, i2: GLint)

func Ogl.glEvalMesh2 [src]

func glEvalMesh2(mode: GLenum, i1: GLint, i2: GLint, j1: GLint, j2: GLint)

func Ogl.glEvalPoint1 [src]

func glEvalPoint1(i: GLint)

func Ogl.glEvalPoint2 [src]

func glEvalPoint2(i: GLint, j: GLint)

func Ogl.glFeedbackBuffer [src]

func glFeedbackBuffer(size: GLsizei, type: GLenum, buffer: *GLfloat)

func Ogl.glFinish [src]

func glFinish()

func Ogl.glFlush [src]

func glFlush()

func Ogl.glFogCoordPointer [src]

func glFogCoordPointer(type: GLenum, stride: GLsizei, pointer: const *void)

func Ogl.glFogCoordd [src]

func glFogCoordd(coord: GLdouble)

func Ogl.glFogCoorddv [src]

func glFogCoorddv(coord: const *GLdouble)

func Ogl.glFogCoordf [src]

func glFogCoordf(coord: GLfloat)

func Ogl.glFogCoordfv [src]

func glFogCoordfv(coord: const *GLfloat)

func Ogl.glFogf [src]

func glFogf(pname: GLenum, param: GLfloat)

func Ogl.glFogfv [src]

func glFogfv(pname: GLenum, params: const *GLfloat)

func Ogl.glFogi [src]

func glFogi(pname: GLenum, param: GLint)

func Ogl.glFogiv [src]

func glFogiv(pname: GLenum, params: const *GLint)

func Ogl.glFramebufferParameteri [src]

func glFramebufferParameteri(target: GLenum, pname: GLenum, param: GLint)

func Ogl.glFramebufferRenderbuffer [src]

func glFramebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint)

func Ogl.glFramebufferTexture [src]

func glFramebufferTexture(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint)

func Ogl.glFramebufferTexture1D [src]

func glFramebufferTexture1D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint)

func Ogl.glFramebufferTexture2D [src]

func glFramebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint)

func Ogl.glFramebufferTexture3D [src]

func glFramebufferTexture3D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, layer: GLint)

func Ogl.glFramebufferTextureLayer [src]

func glFramebufferTextureLayer(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint)

func Ogl.glFrontFace [src]

func glFrontFace(mode: GLenum)

func Ogl.glFrustum [src]

func glFrustum(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble)

func Ogl.glGenBuffers [src]

func glGenBuffers(n: GLsizei, buffers: *GLuint)

func Ogl.glGenFramebuffers [src]

func glGenFramebuffers(n: GLsizei, framebuffers: *GLuint)

func Ogl.glGenLists [src]

func glGenLists(range: GLsizei)->GLuint

func Ogl.glGenQueries [src]

func glGenQueries(n: GLsizei, ids: *GLuint)

func Ogl.glGenRenderbuffers [src]

func glGenRenderbuffers(n: GLsizei, renderbuffers: *GLuint)

func Ogl.glGenTextures [src]

func glGenTextures(n: GLsizei, textures: *GLuint)

func Ogl.glGenerateMipmap [src]

func glGenerateMipmap(target: GLenum)

func Ogl.glGetActiveAttrib [src]

func glGetActiveAttrib(program: GLuint, index: GLuint, maxLength: GLsizei, length: *GLsizei, size: *GLint, type: *GLenum, name: *GLchar)

func Ogl.glGetActiveUniform [src]

func glGetActiveUniform(program: GLuint, index: GLuint, maxLength: GLsizei, length: *GLsizei, size: *GLint, type: *GLenum, name: *GLchar)

func Ogl.glGetAttachedShaders [src]

func glGetAttachedShaders(program: GLuint, maxCount: GLsizei, count: *GLsizei, shaders: *GLuint)

func Ogl.glGetAttribLocation [src]

func glGetAttribLocation(program: GLuint, name: const *GLchar)->GLint

func Ogl.glGetBooleani_v [src]

func glGetBooleani_v(pname: GLenum, index: GLuint, data: *GLboolean)

func Ogl.glGetBooleanv [src]

func glGetBooleanv(pname: GLenum, params: *GLboolean)

func Ogl.glGetBufferParameteri64v [src]

func glGetBufferParameteri64v(target: GLenum, value: GLenum, data: *GLint64)

func Ogl.glGetBufferParameteriv [src]

func glGetBufferParameteriv(target: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetBufferPointerv [src]

func glGetBufferPointerv(target: GLenum, pname: GLenum, params: **void)

func Ogl.glGetBufferSubData [src]

func glGetBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *void)

func Ogl.glGetClipPlane [src]

func glGetClipPlane(plane: GLenum, equation: *GLdouble)

func Ogl.glGetCompressedTexImage [src]

func glGetCompressedTexImage(target: GLenum, lod: GLint, img: *void)

func Ogl.glGetDebugMessageLog [src]

func glGetDebugMessageLog(count: GLuint, bufSize: GLsizei, sources: *GLenum, types: *GLenum, ids: *GLuint, severities: *GLenum, lengths: *GLsizei, messageLog: *GLchar)->GLuint

func Ogl.glGetDoublev [src]

func glGetDoublev(pname: GLenum, params: *GLdouble)

func Ogl.glGetError [src]

func glGetError()->GLenum

func Ogl.glGetFloatv [src]

func glGetFloatv(pname: GLenum, params: *GLfloat)

func Ogl.glGetFragDataLocation [src]

func glGetFragDataLocation(program: GLuint, name: const *GLchar)->GLint

func Ogl.glGetFramebufferAttachmentParameteriv [src]

func glGetFramebufferAttachmentParameteriv(target: GLenum, attachment: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetFramebufferParameteriv [src]

func glGetFramebufferParameteriv(target: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetGraphicsResetStatus [src]

func glGetGraphicsResetStatus()->GLenum

func Ogl.glGetInteger64i_v [src]

func glGetInteger64i_v(pname: GLenum, index: GLuint, data: *GLint64)

func Ogl.glGetIntegerv [src]

func glGetIntegerv(pname: GLenum, params: *GLint)

func Ogl.glGetLightfv [src]

func glGetLightfv(light: GLenum, pname: GLenum, params: *GLfloat)

func Ogl.glGetLightiv [src]

func glGetLightiv(light: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetMapdv [src]

func glGetMapdv(target: GLenum, query: GLenum, v: *GLdouble)

func Ogl.glGetMapfv [src]

func glGetMapfv(target: GLenum, query: GLenum, v: *GLfloat)

func Ogl.glGetMapiv [src]

func glGetMapiv(target: GLenum, query: GLenum, v: *GLint)

func Ogl.glGetMaterialfv [src]

func glGetMaterialfv(face: GLenum, pname: GLenum, params: *GLfloat)

func Ogl.glGetMaterialiv [src]

func glGetMaterialiv(face: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetNamedFramebufferParameterivEXT [src]

func glGetNamedFramebufferParameterivEXT(framebuffer: GLuint, pname: GLenum, params: *GLint)

func Ogl.glGetNamedStringARB [src]

func glGetNamedStringARB(namelen: GLint, name: const *GLchar, bufSize: GLsizei, stringlen: *GLint, str: *GLchar)

func Ogl.glGetNamedStringivARB [src]

func glGetNamedStringivARB(namelen: GLint, name: const *GLchar, pname: GLenum, params: *GLint)

func Ogl.glGetObjectLabel [src]

func glGetObjectLabel(identifier: GLenum, name: GLuint, bufSize: GLsizei, length: *GLsizei, label: GLchar)

func Ogl.glGetObjectPtrLabel [src]

func glGetObjectPtrLabel(ptr: *void, bufSize: GLsizei, length: *GLsizei, label: GLchar)

func Ogl.glGetPixelMapfv [src]

func glGetPixelMapfv(map: GLenum, values: *GLfloat)

func Ogl.glGetPixelMapuiv [src]

func glGetPixelMapuiv(map: GLenum, values: *GLuint)

func Ogl.glGetPixelMapusv [src]

func glGetPixelMapusv(map: GLenum, values: *GLushort)

func Ogl.glGetPointerv [src]

func glGetPointerv(pname: GLenum, params: **GLvoid)

func Ogl.glGetPolygonStipple [src]

func glGetPolygonStipple(mask: *GLubyte)

func Ogl.glGetProgramInfoLog [src]

func glGetProgramInfoLog(program: GLuint, bufSize: GLsizei, length: *GLsizei, infoLog: *GLchar)

func Ogl.glGetProgramiv [src]

func glGetProgramiv(program: GLuint, pname: GLenum, param: *GLint)

func Ogl.glGetQueryObjectiv [src]

func glGetQueryObjectiv(id: GLuint, pname: GLenum, params: *GLint)

func Ogl.glGetQueryObjectuiv [src]

func glGetQueryObjectuiv(id: GLuint, pname: GLenum, params: *GLuint)

func Ogl.glGetQueryiv [src]

func glGetQueryiv(target: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetRenderbufferParameteriv [src]

func glGetRenderbufferParameteriv(target: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetShaderInfoLog [src]

func glGetShaderInfoLog(shader: GLuint, bufSize: GLsizei, length: *GLsizei, infoLog: *GLchar)

func Ogl.glGetShaderSource [src]

func glGetShaderSource(obj: GLuint, maxLength: GLsizei, length: *GLsizei, source: *GLchar)

func Ogl.glGetShaderiv [src]

func glGetShaderiv(shader: GLuint, pname: GLenum, param: *GLint)

func Ogl.glGetString [src]

func glGetString(name: GLenum)->const *GLubyte

func Ogl.glGetStringi [src]

func glGetStringi(name: GLenum, index: GLuint)->const *GLubyte

func Ogl.glGetTexEnvfv [src]

func glGetTexEnvfv(target: GLenum, pname: GLenum, params: *GLfloat)

func Ogl.glGetTexEnviv [src]

func glGetTexEnviv(target: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetTexGendv [src]

func glGetTexGendv(coord: GLenum, pname: GLenum, params: *GLdouble)

func Ogl.glGetTexGenfv [src]

func glGetTexGenfv(coord: GLenum, pname: GLenum, params: *GLfloat)

func Ogl.glGetTexGeniv [src]

func glGetTexGeniv(coord: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetTexImage [src]

func glGetTexImage(target: GLenum, level: GLint, format: GLenum, type: GLenum, pixels: *GLvoid)

func Ogl.glGetTexLevelParameterfv [src]

func glGetTexLevelParameterfv(target: GLenum, level: GLint, pname: GLenum, params: *GLfloat)

func Ogl.glGetTexLevelParameteriv [src]

func glGetTexLevelParameteriv(target: GLenum, level: GLint, pname: GLenum, params: *GLint)

func Ogl.glGetTexParameterIiv [src]

func glGetTexParameterIiv(target: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetTexParameterIuiv [src]

func glGetTexParameterIuiv(target: GLenum, pname: GLenum, params: *GLuint)

func Ogl.glGetTexParameterfv [src]

func glGetTexParameterfv(target: GLenum, pname: GLenum, params: *GLfloat)

func Ogl.glGetTexParameteriv [src]

func glGetTexParameteriv(target: GLenum, pname: GLenum, params: *GLint)

func Ogl.glGetTransformFeedbackVarying [src]

func glGetTransformFeedbackVarying(program: GLuint, index: GLuint, bufSize: GLsizei, length: *GLsizei, size: *GLsizei, type: *GLenum, name: *GLchar)

func Ogl.glGetUniformLocation [src]

func glGetUniformLocation(program: GLuint, name: const *GLchar)->GLint

func Ogl.glGetUniformfv [src]

func glGetUniformfv(program: GLuint, location: GLint, params: *GLfloat)

func Ogl.glGetUniformiv [src]

func glGetUniformiv(program: GLuint, location: GLint, params: *GLint)

func Ogl.glGetUniformuiv [src]

func glGetUniformuiv(program: GLuint, location: GLint, params: *GLuint)

func Ogl.glGetVertexAttribIiv [src]

func glGetVertexAttribIiv(index: GLuint, pname: GLenum, params: *GLint)

func Ogl.glGetVertexAttribIuiv [src]

func glGetVertexAttribIuiv(index: GLuint, pname: GLenum, params: *GLuint)

func Ogl.glGetVertexAttribPointerv [src]

func glGetVertexAttribPointerv(index: GLuint, pname: GLenum, pointer: **void)

func Ogl.glGetVertexAttribdv [src]

func glGetVertexAttribdv(index: GLuint, pname: GLenum, params: *GLdouble)

func Ogl.glGetVertexAttribfv [src]

func glGetVertexAttribfv(index: GLuint, pname: GLenum, params: *GLfloat)

func Ogl.glGetVertexAttribiv [src]

func glGetVertexAttribiv(index: GLuint, pname: GLenum, params: *GLint)

func Ogl.glGetnCompressedTexImage [src]

func glGetnCompressedTexImage(target: GLenum, lod: GLint, bufSize: GLsizei, pixels: *GLvoid)

func Ogl.glGetnTexImage [src]

func glGetnTexImage(tex: GLenum, level: GLint, format: GLenum, type: GLenum, bufSize: GLsizei, pixels: *GLvoid)

func Ogl.glGetnUniformdv [src]

func glGetnUniformdv(program: GLuint, location: GLint, bufSize: GLsizei, params: *GLdouble)

func Ogl.glHint [src]

func glHint(target: GLenum, mode: GLenum)

func Ogl.glIndexMask [src]

func glIndexMask(mask: GLuint)

func Ogl.glIndexPointer [src]

func glIndexPointer(type: GLenum, stride: GLsizei, pointer: const *GLvoid)

func Ogl.glIndexd [src]

func glIndexd(c: GLdouble)

func Ogl.glIndexdv [src]

func glIndexdv(c: const *GLdouble)

func Ogl.glIndexf [src]

func glIndexf(c: GLfloat)

func Ogl.glIndexfv [src]

func glIndexfv(c: const *GLfloat)

func Ogl.glIndexi [src]

func glIndexi(c: GLint)

func Ogl.glIndexiv [src]

func glIndexiv(c: const *GLint)

func Ogl.glIndexs [src]

func glIndexs(c: GLshort)

func Ogl.glIndexsv [src]

func glIndexsv(c: const *GLshort)

func Ogl.glIndexub [src]

func glIndexub(c: GLubyte)

func Ogl.glIndexubv [src]

func glIndexubv(c: const *GLubyte)

func Ogl.glInitNames [src]

func glInitNames()

func Ogl.glInterleavedArrays [src]

func glInterleavedArrays(format: GLenum, stride: GLsizei, pointer: const *GLvoid)

func Ogl.glIsBuffer [src]

func glIsBuffer(buffer: GLuint)->GLboolean

func Ogl.glIsEnabled [src]

func glIsEnabled(cap: GLenum)->GLboolean

func Ogl.glIsEnabledi [src]

func glIsEnabledi(cap: GLenum, index: GLuint)->GLboolean

func Ogl.glIsFramebuffer [src]

func glIsFramebuffer(framebuffer: GLuint)->GLboolean

func Ogl.glIsList [src]

func glIsList(list: GLuint)->GLboolean

func Ogl.glIsNamedStringARB [src]

func glIsNamedStringARB(namelen: GLint, name: const *GLchar)->GLboolean

func Ogl.glIsProgram [src]

func glIsProgram(program: GLuint)->GLboolean

func Ogl.glIsQuery [src]

func glIsQuery(id: GLuint)->GLboolean

func Ogl.glIsRenderbuffer [src]

func glIsRenderbuffer(renderbuffer: GLuint)->GLboolean

func Ogl.glIsShader [src]

func glIsShader(shader: GLuint)->GLboolean

func Ogl.glIsTexture [src]

func glIsTexture(texture: GLuint)->GLboolean

func Ogl.glLightModelf [src]

func glLightModelf(pname: GLenum, param: GLfloat)

func Ogl.glLightModelfv [src]

func glLightModelfv(pname: GLenum, params: const *GLfloat)

func Ogl.glLightModeli [src]

func glLightModeli(pname: GLenum, param: GLint)

func Ogl.glLightModeliv [src]

func glLightModeliv(pname: GLenum, params: const *GLint)

func Ogl.glLightf [src]

func glLightf(light: GLenum, pname: GLenum, param: GLfloat)

func Ogl.glLightfv [src]

func glLightfv(light: GLenum, pname: GLenum, params: const *GLfloat)

func Ogl.glLighti [src]

func glLighti(light: GLenum, pname: GLenum, param: GLint)

func Ogl.glLightiv [src]

func glLightiv(light: GLenum, pname: GLenum, params: const *GLint)

func Ogl.glLineStipple [src]

func glLineStipple(factor: GLint, pattern: GLushort)

func Ogl.glLineWidth [src]

func glLineWidth(width: GLfloat)

func Ogl.glLinkProgram [src]

func glLinkProgram(program: GLuint)

func Ogl.glListBase [src]

func glListBase(base: GLuint)

func Ogl.glLoadIdentity [src]

func glLoadIdentity()

func Ogl.glLoadMatrixd [src]

func glLoadMatrixd(m: const *GLdouble)

func Ogl.glLoadMatrixf [src]

func glLoadMatrixf(m: const *GLfloat)

func Ogl.glLoadName [src]

func glLoadName(name: GLuint)

func Ogl.glLoadTransposeMatrixd [src]

func glLoadTransposeMatrixd(m: const [16] GLdouble)

func Ogl.glLoadTransposeMatrixf [src]

func glLoadTransposeMatrixf(m: const [16] GLfloat)

func Ogl.glLogicOp [src]

func glLogicOp(opcode: GLenum)

func Ogl.glMap1d [src]

func glMap1d(target: GLenum, u1: GLdouble, u2: GLdouble, stride: GLint, order: GLint, points: const *GLdouble)

func Ogl.glMap1f [src]

func glMap1f(target: GLenum, u1: GLfloat, u2: GLfloat, stride: GLint, order: GLint, points: const *GLfloat)

func Ogl.glMap2d [src]

func glMap2d(target: GLenum, u1: GLdouble, u2: GLdouble, ustride: GLint, uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, vorder: GLint, points: const *GLdouble)

func Ogl.glMap2f [src]

func glMap2f(target: GLenum, u1: GLfloat, u2: GLfloat, ustride: GLint, uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, vorder: GLint, points: const *GLfloat)

func Ogl.glMapBuffer [src]

func glMapBuffer(target: GLenum, access: GLenum)->*void

func Ogl.glMapGrid1d [src]

func glMapGrid1d(un: GLint, u1: GLdouble, u2: GLdouble)

func Ogl.glMapGrid1f [src]

func glMapGrid1f(un: GLint, u1: GLfloat, u2: GLfloat)

func Ogl.glMapGrid2d [src]

func glMapGrid2d(un: GLint, u1: GLdouble, u2: GLdouble, vn: GLint, v1: GLdouble, v2: GLdouble)

func Ogl.glMapGrid2f [src]

func glMapGrid2f(un: GLint, u1: GLfloat, u2: GLfloat, vn: GLint, v1: GLfloat, v2: GLfloat)

func Ogl.glMaterialf [src]

func glMaterialf(face: GLenum, pname: GLenum, param: GLfloat)

func Ogl.glMaterialfv [src]

func glMaterialfv(face: GLenum, pname: GLenum, params: const *GLfloat)

func Ogl.glMateriali [src]

func glMateriali(face: GLenum, pname: GLenum, param: GLint)

func Ogl.glMaterialiv [src]

func glMaterialiv(face: GLenum, pname: GLenum, params: const *GLint)

func Ogl.glMatrixMode [src]

func glMatrixMode(mode: GLenum)

func Ogl.glMinSampleShading [src]

func glMinSampleShading(value: GLclampf)

func Ogl.glMultMatrixd [src]

func glMultMatrixd(m: const *GLdouble)

func Ogl.glMultMatrixf [src]

func glMultMatrixf(m: const *GLfloat)

func Ogl.glMultTransposeMatrixd [src]

func glMultTransposeMatrixd(m: const [16] GLdouble)

func Ogl.glMultTransposeMatrixf [src]

func glMultTransposeMatrixf(m: const [16] GLfloat)

func Ogl.glMultiDrawArrays [src]

func glMultiDrawArrays(mode: GLenum, first: const *GLint, count: const *GLsizei, drawcount: GLsizei)

func Ogl.glMultiDrawArraysIndirectCount [src]

func glMultiDrawArraysIndirectCount(mode: GLenum, indirect: const *GLvoid, drawcount: GLintptr, maxdrawcount: GLsizei, stride: GLsizei)

func Ogl.glMultiDrawElements [src]

func glMultiDrawElements(mode: GLenum, count: const *GLsizei, type: GLenum, indices: const **void, drawcount: GLsizei)

func Ogl.glMultiDrawElementsIndirectCount [src]

func glMultiDrawElementsIndirectCount(mode: GLenum, type: GLenum, indirect: const *GLvoid, drawcount: GLintptr, maxdrawcount: GLsizei, stride: GLsizei)

func Ogl.glMultiTexCoord1d [src]

func glMultiTexCoord1d(target: GLenum, s: GLdouble)

func Ogl.glMultiTexCoord1dv [src]

func glMultiTexCoord1dv(target: GLenum, v: const *GLdouble)

func Ogl.glMultiTexCoord1f [src]

func glMultiTexCoord1f(target: GLenum, s: GLfloat)

func Ogl.glMultiTexCoord1fv [src]

func glMultiTexCoord1fv(target: GLenum, v: const *GLfloat)

func Ogl.glMultiTexCoord1i [src]

func glMultiTexCoord1i(target: GLenum, s: GLint)

func Ogl.glMultiTexCoord1iv [src]

func glMultiTexCoord1iv(target: GLenum, v: const *GLint)

func Ogl.glMultiTexCoord1s [src]

func glMultiTexCoord1s(target: GLenum, s: GLshort)

func Ogl.glMultiTexCoord1sv [src]

func glMultiTexCoord1sv(target: GLenum, v: const *GLshort)

func Ogl.glMultiTexCoord2d [src]

func glMultiTexCoord2d(target: GLenum, s: GLdouble, t: GLdouble)

func Ogl.glMultiTexCoord2dv [src]

func glMultiTexCoord2dv(target: GLenum, v: const *GLdouble)

func Ogl.glMultiTexCoord2f [src]

func glMultiTexCoord2f(target: GLenum, s: GLfloat, t: GLfloat)

func Ogl.glMultiTexCoord2fv [src]

func glMultiTexCoord2fv(target: GLenum, v: const *GLfloat)

func Ogl.glMultiTexCoord2i [src]

func glMultiTexCoord2i(target: GLenum, s: GLint, t: GLint)

func Ogl.glMultiTexCoord2iv [src]

func glMultiTexCoord2iv(target: GLenum, v: const *GLint)

func Ogl.glMultiTexCoord2s [src]

func glMultiTexCoord2s(target: GLenum, s: GLshort, t: GLshort)

func Ogl.glMultiTexCoord2sv [src]

func glMultiTexCoord2sv(target: GLenum, v: const *GLshort)

func Ogl.glMultiTexCoord3d [src]

func glMultiTexCoord3d(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble)

func Ogl.glMultiTexCoord3dv [src]

func glMultiTexCoord3dv(target: GLenum, v: const *GLdouble)

func Ogl.glMultiTexCoord3f [src]

func glMultiTexCoord3f(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat)

func Ogl.glMultiTexCoord3fv [src]

func glMultiTexCoord3fv(target: GLenum, v: const *GLfloat)

func Ogl.glMultiTexCoord3i [src]

func glMultiTexCoord3i(target: GLenum, s: GLint, t: GLint, r: GLint)

func Ogl.glMultiTexCoord3iv [src]

func glMultiTexCoord3iv(target: GLenum, v: const *GLint)

func Ogl.glMultiTexCoord3s [src]

func glMultiTexCoord3s(target: GLenum, s: GLshort, t: GLshort, r: GLshort)

func Ogl.glMultiTexCoord3sv [src]

func glMultiTexCoord3sv(target: GLenum, v: const *GLshort)

func Ogl.glMultiTexCoord4d [src]

func glMultiTexCoord4d(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble)

func Ogl.glMultiTexCoord4dv [src]

func glMultiTexCoord4dv(target: GLenum, v: const *GLdouble)

func Ogl.glMultiTexCoord4f [src]

func glMultiTexCoord4f(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat)

func Ogl.glMultiTexCoord4fv [src]

func glMultiTexCoord4fv(target: GLenum, v: const *GLfloat)

func Ogl.glMultiTexCoord4i [src]

func glMultiTexCoord4i(target: GLenum, s: GLint, t: GLint, r: GLint, q: GLint)

func Ogl.glMultiTexCoord4iv [src]

func glMultiTexCoord4iv(target: GLenum, v: const *GLint)

func Ogl.glMultiTexCoord4s [src]

func glMultiTexCoord4s(target: GLenum, s: GLshort, t: GLshort, r: GLshort, q: GLshort)

func Ogl.glMultiTexCoord4sv [src]

func glMultiTexCoord4sv(target: GLenum, v: const *GLshort)

func Ogl.glNamedFramebufferParameteriEXT [src]

func glNamedFramebufferParameteriEXT(framebuffer: GLuint, pname: GLenum, param: GLint)

func Ogl.glNamedStringARB [src]

func glNamedStringARB(type: GLenum, namelen: GLint, name: const *GLchar, stringlen: GLint, str: const *GLchar)

func Ogl.glNewList [src]

func glNewList(list: GLuint, mode: GLenum)

func Ogl.glNormal3b [src]

func glNormal3b(nc: GLbyte, ny: GLbyte, nz: GLbyte)

func Ogl.glNormal3bv [src]

func glNormal3bv(v: const *GLbyte)

func Ogl.glNormal3d [src]

func glNormal3d(nx: GLdouble, ny: GLdouble, nz: GLdouble)

func Ogl.glNormal3dv [src]

func glNormal3dv(v: const *GLdouble)

func Ogl.glNormal3f [src]

func glNormal3f(nx: GLfloat, ny: GLfloat, nz: GLfloat)

func Ogl.glNormal3fv [src]

func glNormal3fv(v: const *GLfloat)

func Ogl.glNormal3i [src]

func glNormal3i(nx: GLint, ny: GLint, nz: GLint)

func Ogl.glNormal3iv [src]

func glNormal3iv(v: const *GLint)

func Ogl.glNormal3s [src]

func glNormal3s(nx: GLshort, ny: GLshort, nz: GLshort)

func Ogl.glNormal3sv [src]

func glNormal3sv(v: const *GLshort)

func Ogl.glNormalPointer [src]

func glNormalPointer(type: GLenum, stride: GLsizei, pointer: const *GLvoid)

func Ogl.glObjectLabel [src]

func glObjectLabel(identifier: GLenum, name: GLuint, length: GLsizei, label: const *GLchar)

func Ogl.glObjectPtrLabel [src]

func glObjectPtrLabel(ptr: *void, length: GLsizei, label: const *GLchar)

func Ogl.glOrtho [src]

func glOrtho(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble)

func Ogl.glPassThrough [src]

func glPassThrough(token: GLfloat)

func Ogl.glPixelMapfv [src]

func glPixelMapfv(map: GLenum, mapsize: GLsizei, values: const *GLfloat)

func Ogl.glPixelMapuiv [src]

func glPixelMapuiv(map: GLenum, mapsize: GLsizei, values: const *GLuint)

func Ogl.glPixelMapusv [src]

func glPixelMapusv(map: GLenum, mapsize: GLsizei, values: const *GLushort)

func Ogl.glPixelStoref [src]

func glPixelStoref(pname: GLenum, param: GLfloat)

func Ogl.glPixelStorei [src]

func glPixelStorei(pname: GLenum, param: GLint)

func Ogl.glPixelTransferf [src]

func glPixelTransferf(pname: GLenum, param: GLfloat)

func Ogl.glPixelTransferi [src]

func glPixelTransferi(pname: GLenum, param: GLint)

func Ogl.glPixelZoom [src]

func glPixelZoom(xfactor: GLfloat, yfactor: GLfloat)

func Ogl.glPointParameterf [src]

func glPointParameterf(pname: GLenum, param: GLfloat)

func Ogl.glPointParameterfv [src]

func glPointParameterfv(pname: GLenum, params: const *GLfloat)

func Ogl.glPointParameteri [src]

func glPointParameteri(pname: GLenum, param: GLint)

func Ogl.glPointParameteriv [src]

func glPointParameteriv(pname: GLenum, params: const *GLint)

func Ogl.glPointSize [src]

func glPointSize(size: GLfloat)

func Ogl.glPolygonMode [src]

func glPolygonMode(face: GLenum, mode: GLenum)

func Ogl.glPolygonOffset [src]

func glPolygonOffset(factor: GLfloat, units: GLfloat)

func Ogl.glPolygonStipple [src]

func glPolygonStipple(mask: const *GLubyte)

func Ogl.glPopAttrib [src]

func glPopAttrib()

func Ogl.glPopClientAttrib [src]

func glPopClientAttrib()

func Ogl.glPopDebugGroup [src]

func glPopDebugGroup()

func Ogl.glPopMatrix [src]

func glPopMatrix()

func Ogl.glPopName [src]

func glPopName()

func Ogl.glPrimitiveRestartIndex [src]

func glPrimitiveRestartIndex(buffer: GLuint)

func Ogl.glPrioritizeTextures [src]

func glPrioritizeTextures(n: GLsizei, textures: const *GLuint, priorities: const *GLclampf)

func Ogl.glPushAttrib [src]

func glPushAttrib(mask: GLbitfield)

func Ogl.glPushClientAttrib [src]

func glPushClientAttrib(mask: GLbitfield)

func Ogl.glPushDebugGroup [src]

func glPushDebugGroup(source: GLenum, id: GLuint, length: GLsizei, message: const *GLchar)

func Ogl.glPushMatrix [src]

func glPushMatrix()

func Ogl.glPushName [src]

func glPushName(name: GLuint)

func Ogl.glRasterPos2d [src]

func glRasterPos2d(x: GLdouble, y: GLdouble)

func Ogl.glRasterPos2dv [src]

func glRasterPos2dv(v: const *GLdouble)

func Ogl.glRasterPos2f [src]

func glRasterPos2f(x: GLfloat, y: GLfloat)

func Ogl.glRasterPos2fv [src]

func glRasterPos2fv(v: const *GLfloat)

func Ogl.glRasterPos2i [src]

func glRasterPos2i(x: GLint, y: GLint)

func Ogl.glRasterPos2iv [src]

func glRasterPos2iv(v: const *GLint)

func Ogl.glRasterPos2s [src]

func glRasterPos2s(x: GLshort, y: GLshort)

func Ogl.glRasterPos2sv [src]

func glRasterPos2sv(v: const *GLshort)

func Ogl.glRasterPos3d [src]

func glRasterPos3d(x: GLdouble, y: GLdouble, z: GLdouble)

func Ogl.glRasterPos3dv [src]

func glRasterPos3dv(v: const *GLdouble)

func Ogl.glRasterPos3f [src]

func glRasterPos3f(x: GLfloat, y: GLfloat, z: GLfloat)

func Ogl.glRasterPos3fv [src]

func glRasterPos3fv(v: const *GLfloat)

func Ogl.glRasterPos3i [src]

func glRasterPos3i(x: GLint, y: GLint, z: GLint)

func Ogl.glRasterPos3iv [src]

func glRasterPos3iv(v: const *GLint)

func Ogl.glRasterPos3s [src]

func glRasterPos3s(x: GLshort, y: GLshort, z: GLshort)

func Ogl.glRasterPos3sv [src]

func glRasterPos3sv(v: const *GLshort)

func Ogl.glRasterPos4d [src]

func glRasterPos4d(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble)

func Ogl.glRasterPos4dv [src]

func glRasterPos4dv(v: const *GLdouble)

func Ogl.glRasterPos4f [src]

func glRasterPos4f(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat)

func Ogl.glRasterPos4fv [src]

func glRasterPos4fv(v: const *GLfloat)

func Ogl.glRasterPos4i [src]

func glRasterPos4i(x: GLint, y: GLint, z: GLint, w: GLint)

func Ogl.glRasterPos4iv [src]

func glRasterPos4iv(v: const *GLint)

func Ogl.glRasterPos4s [src]

func glRasterPos4s(x: GLshort, y: GLshort, z: GLshort, w: GLshort)

func Ogl.glRasterPos4sv [src]

func glRasterPos4sv(v: const *GLshort)

func Ogl.glReadBuffer [src]

func glReadBuffer(mode: GLenum)

func Ogl.glReadPixels [src]

func glReadPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: *GLvoid)

func Ogl.glRectd [src]

func glRectd(x1: GLdouble, y1: GLdouble, x2: GLdouble, y2: GLdouble)

func Ogl.glRectdv [src]

func glRectdv(v1: const *GLdouble, v2: const *GLdouble)

func Ogl.glRectf [src]

func glRectf(x1: GLfloat, y1: GLfloat, x2: GLfloat, y2: GLfloat)

func Ogl.glRectfv [src]

func glRectfv(v1: const *GLfloat, v2: const *GLfloat)

func Ogl.glRecti [src]

func glRecti(x1: GLint, y1: GLint, x2: GLint, y2: GLint)

func Ogl.glRectiv [src]

func glRectiv(v1: const *GLint, v2: const *GLint)

func Ogl.glRects [src]

func glRects(x1: GLshort, y1: GLshort, x2: GLshort, y2: GLshort)

func Ogl.glRectsv [src]

func glRectsv(v1: const *GLshort, v2: const *GLshort)

func Ogl.glRenderMode [src]

func glRenderMode(mode: GLenum)->GLint

func Ogl.glRenderbufferStorage [src]

func glRenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)

func Ogl.glRenderbufferStorageMultisample [src]

func glRenderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei)

func Ogl.glRotated [src]

func glRotated(angle: GLdouble, x: GLdouble, y: GLdouble, z: GLdouble)

func Ogl.glRotatef [src]

func glRotatef(angle: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat)

func Ogl.glSampleCoverage [src]

func glSampleCoverage(value: GLclampf, invert: GLboolean)

func Ogl.glScaled [src]

func glScaled(x: GLdouble, y: GLdouble, z: GLdouble)

func Ogl.glScalef [src]

func glScalef(x: GLfloat, y: GLfloat, z: GLfloat)

func Ogl.glScissor [src]

func glScissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei)

func Ogl.glSecondaryColor3b [src]

func glSecondaryColor3b(red: GLbyte, green: GLbyte, blue: GLbyte)

func Ogl.glSecondaryColor3bv [src]

func glSecondaryColor3bv(v: const *GLbyte)

func Ogl.glSecondaryColor3d [src]

func glSecondaryColor3d(red: GLdouble, green: GLdouble, blue: GLdouble)

func Ogl.glSecondaryColor3dv [src]

func glSecondaryColor3dv(v: const *GLdouble)

func Ogl.glSecondaryColor3f [src]

func glSecondaryColor3f(red: GLfloat, green: GLfloat, blue: GLfloat)

func Ogl.glSecondaryColor3fv [src]

func glSecondaryColor3fv(v: const *GLfloat)

func Ogl.glSecondaryColor3i [src]

func glSecondaryColor3i(red: GLint, green: GLint, blue: GLint)

func Ogl.glSecondaryColor3iv [src]

func glSecondaryColor3iv(v: const *GLint)

func Ogl.glSecondaryColor3s [src]

func glSecondaryColor3s(red: GLshort, green: GLshort, blue: GLshort)

func Ogl.glSecondaryColor3sv [src]

func glSecondaryColor3sv(v: const *GLshort)

func Ogl.glSecondaryColor3ub [src]

func glSecondaryColor3ub(red: GLubyte, green: GLubyte, blue: GLubyte)

func Ogl.glSecondaryColor3ubv [src]

func glSecondaryColor3ubv(v: const *GLubyte)

func Ogl.glSecondaryColor3ui [src]

func glSecondaryColor3ui(red: GLuint, green: GLuint, blue: GLuint)

func Ogl.glSecondaryColor3uiv [src]

func glSecondaryColor3uiv(v: const *GLuint)

func Ogl.glSecondaryColor3us [src]

func glSecondaryColor3us(red: GLushort, green: GLushort, blue: GLushort)

func Ogl.glSecondaryColor3usv [src]

func glSecondaryColor3usv(v: const *GLushort)

func Ogl.glSecondaryColorPointer [src]

func glSecondaryColorPointer(size: GLint, type: GLenum, stride: GLsizei, pointer: const *void)

func Ogl.glSelectBuffer [src]

func glSelectBuffer(size: GLsizei, buffer: *GLuint)

func Ogl.glShadeModel [src]

func glShadeModel(mode: GLenum)

func Ogl.glShaderSource [src]

func glShaderSource(shader: GLuint, count: GLsizei, str: *const *GLchar, length: const *GLint)

func Ogl.glSpecializeShader [src]

func glSpecializeShader(shader: GLuint, pEntryPoint: const *GLchar, numSpecializationConstants: GLuint, pConstantIndex: const *GLuint, pConstantValue: const *GLuint)

func Ogl.glStencilFunc [src]

func glStencilFunc(fc: GLenum, refr: GLint, mask: GLuint)

func Ogl.glStencilFuncSeparate [src]

func glStencilFuncSeparate(frontfunc: GLenum, backfunc: GLenum, refr: GLint, mask: GLuint)

func Ogl.glStencilMask [src]

func glStencilMask(mask: GLuint)

func Ogl.glStencilMaskSeparate [src]

func glStencilMaskSeparate(face: GLenum, mask: GLuint)

func Ogl.glStencilOp [src]

func glStencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum)

func Ogl.glStencilOpSeparate [src]

func glStencilOpSeparate(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum)

func Ogl.glTexBuffer [src]

func glTexBuffer(target: GLenum, internalFormat: GLenum, buffer: GLuint)

func Ogl.glTexCoord1d [src]

func glTexCoord1d(s: GLdouble)

func Ogl.glTexCoord1dv [src]

func glTexCoord1dv(v: const *GLdouble)

func Ogl.glTexCoord1f [src]

func glTexCoord1f(s: GLfloat)

func Ogl.glTexCoord1fv [src]

func glTexCoord1fv(v: const *GLfloat)

func Ogl.glTexCoord1i [src]

func glTexCoord1i(s: GLint)

func Ogl.glTexCoord1iv [src]

func glTexCoord1iv(v: const *GLint)

func Ogl.glTexCoord1s [src]

func glTexCoord1s(s: GLshort)

func Ogl.glTexCoord1sv [src]

func glTexCoord1sv(v: const *GLshort)

func Ogl.glTexCoord2d [src]

func glTexCoord2d(s: GLdouble, t: GLdouble)

func Ogl.glTexCoord2dv [src]

func glTexCoord2dv(v: const *GLdouble)

func Ogl.glTexCoord2f [src]

func glTexCoord2f(s: GLfloat, t: GLfloat)

func Ogl.glTexCoord2fv [src]

func glTexCoord2fv(v: const *GLfloat)

func Ogl.glTexCoord2i [src]

func glTexCoord2i(s: GLint, t: GLint)

func Ogl.glTexCoord2iv [src]

func glTexCoord2iv(v: const *GLint)

func Ogl.glTexCoord2s [src]

func glTexCoord2s(s: GLshort, t: GLshort)

func Ogl.glTexCoord2sv [src]

func glTexCoord2sv(v: const *GLshort)

func Ogl.glTexCoord3d [src]

func glTexCoord3d(s: GLdouble, t: GLdouble, r: GLdouble)

func Ogl.glTexCoord3dv [src]

func glTexCoord3dv(v: const *GLdouble)

func Ogl.glTexCoord3f [src]

func glTexCoord3f(s: GLfloat, t: GLfloat, r: GLfloat)

func Ogl.glTexCoord3fv [src]

func glTexCoord3fv(v: const *GLfloat)

func Ogl.glTexCoord3i [src]

func glTexCoord3i(s: GLint, t: GLint, r: GLint)

func Ogl.glTexCoord3iv [src]

func glTexCoord3iv(v: const *GLint)

func Ogl.glTexCoord3s [src]

func glTexCoord3s(s: GLshort, t: GLshort, r: GLshort)

func Ogl.glTexCoord3sv [src]

func glTexCoord3sv(v: const *GLshort)

func Ogl.glTexCoord4d [src]

func glTexCoord4d(s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble)

func Ogl.glTexCoord4dv [src]

func glTexCoord4dv(v: const *GLdouble)

func Ogl.glTexCoord4f [src]

func glTexCoord4f(s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat)

func Ogl.glTexCoord4fv [src]

func glTexCoord4fv(v: const *GLfloat)

func Ogl.glTexCoord4i [src]

func glTexCoord4i(s: GLint, t: GLint, r: GLint, q: GLint)

func Ogl.glTexCoord4iv [src]

func glTexCoord4iv(v: const *GLint)

func Ogl.glTexCoord4s [src]

func glTexCoord4s(s: GLshort, t: GLshort, r: GLshort, q: GLshort)

func Ogl.glTexCoord4sv [src]

func glTexCoord4sv(v: const *GLshort)

func Ogl.glTexCoordPointer [src]

func glTexCoordPointer(size: GLint, type: GLenum, stride: GLsizei, pointer: const *GLvoid)

func Ogl.glTexEnvf [src]

func glTexEnvf(target: GLenum, pname: GLenum, param: GLfloat)

func Ogl.glTexEnvfv [src]

func glTexEnvfv(target: GLenum, pname: GLenum, params: const *GLfloat)

func Ogl.glTexEnvi [src]

func glTexEnvi(target: GLenum, pname: GLenum, param: GLint)

func Ogl.glTexEnviv [src]

func glTexEnviv(target: GLenum, pname: GLenum, params: const *GLint)

func Ogl.glTexGend [src]

func glTexGend(coord: GLenum, pname: GLenum, param: GLdouble)

func Ogl.glTexGendv [src]

func glTexGendv(coord: GLenum, pname: GLenum, params: const *GLdouble)

func Ogl.glTexGenf [src]

func glTexGenf(coord: GLenum, pname: GLenum, param: GLfloat)

func Ogl.glTexGenfv [src]

func glTexGenfv(coord: GLenum, pname: GLenum, params: const *GLfloat)

func Ogl.glTexGeni [src]

func glTexGeni(coord: GLenum, pname: GLenum, param: GLint)

func Ogl.glTexGeniv [src]

func glTexGeniv(coord: GLenum, pname: GLenum, params: const *GLint)

func Ogl.glTexImage1D [src]

func glTexImage1D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: const *GLvoid)

func Ogl.glTexImage2D [src]

func glTexImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: const *GLvoid)

func Ogl.glTexParameterIiv [src]

func glTexParameterIiv(target: GLenum, pname: GLenum, params: const *GLint)

func Ogl.glTexParameterIuiv [src]

func glTexParameterIuiv(target: GLenum, pname: GLenum, params: const *GLuint)

func Ogl.glTexParameterf [src]

func glTexParameterf(target: GLenum, pname: GLenum, param: GLfloat)

func Ogl.glTexParameterfv [src]

func glTexParameterfv(target: GLenum, pname: GLenum, params: const *GLfloat)

func Ogl.glTexParameteri [src]

func glTexParameteri(target: GLenum, pname: GLenum, param: GLint)

func Ogl.glTexParameteriv [src]

func glTexParameteriv(target: GLenum, pname: GLenum, params: const *GLint)

func Ogl.glTexSubImage1D [src]

func glTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, type: GLenum, pixels: const *GLvoid)

func Ogl.glTexSubImage2D [src]

func glTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: const *GLvoid)

func Ogl.glTransformFeedbackVaryings [src]

func glTransformFeedbackVaryings(program: GLuint, count: GLsizei, varyings: *const *GLchar, bufferMode: GLenum)

func Ogl.glTranslated [src]

func glTranslated(x: GLdouble, y: GLdouble, z: GLdouble)

func Ogl.glTranslatef [src]

func glTranslatef(x: GLfloat, y: GLfloat, z: GLfloat)

func Ogl.glUniform1f [src]

func glUniform1f(location: GLint, v0: GLfloat)

func Ogl.glUniform1fv [src]

func glUniform1fv(location: GLint, count: GLsizei, value: const *GLfloat)

func Ogl.glUniform1i [src]

func glUniform1i(location: GLint, v0: GLint)

func Ogl.glUniform1iv [src]

func glUniform1iv(location: GLint, count: GLsizei, value: const *GLint)

func Ogl.glUniform1ui [src]

func glUniform1ui(location: GLint, v0: GLuint)

func Ogl.glUniform1uiv [src]

func glUniform1uiv(location: GLint, count: GLsizei, value: const *GLuint)

func Ogl.glUniform2f [src]

func glUniform2f(location: GLint, v0: GLfloat, v1: GLfloat)

func Ogl.glUniform2fv [src]

func glUniform2fv(location: GLint, count: GLsizei, value: const *GLfloat)

func Ogl.glUniform2i [src]

func glUniform2i(location: GLint, v0: GLint, v1: GLint)

func Ogl.glUniform2iv [src]

func glUniform2iv(location: GLint, count: GLsizei, value: const *GLint)

func Ogl.glUniform2ui [src]

func glUniform2ui(location: GLint, v0: GLuint, v1: GLuint)

func Ogl.glUniform2uiv [src]

func glUniform2uiv(location: GLint, count: GLsizei, value: const *GLuint)

func Ogl.glUniform3f [src]

func glUniform3f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat)

func Ogl.glUniform3fv [src]

func glUniform3fv(location: GLint, count: GLsizei, value: const *GLfloat)

func Ogl.glUniform3i [src]

func glUniform3i(location: GLint, v0: GLint, v1: GLint, v2: GLint)

func Ogl.glUniform3iv [src]

func glUniform3iv(location: GLint, count: GLsizei, value: const *GLint)

func Ogl.glUniform3ui [src]

func glUniform3ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint)

func Ogl.glUniform3uiv [src]

func glUniform3uiv(location: GLint, count: GLsizei, value: const *GLuint)

func Ogl.glUniform4f [src]

func glUniform4f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat)

func Ogl.glUniform4fv [src]

func glUniform4fv(location: GLint, count: GLsizei, value: const *GLfloat)

func Ogl.glUniform4i [src]

func glUniform4i(location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint)

func Ogl.glUniform4iv [src]

func glUniform4iv(location: GLint, count: GLsizei, value: const *GLint)

func Ogl.glUniform4ui [src]

func glUniform4ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint)

func Ogl.glUniform4uiv [src]

func glUniform4uiv(location: GLint, count: GLsizei, value: const *GLuint)

func Ogl.glUniformMatrix2fv [src]

func glUniformMatrix2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUniformMatrix2x3fv [src]

func glUniformMatrix2x3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUniformMatrix2x4fv [src]

func glUniformMatrix2x4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUniformMatrix3fv [src]

func glUniformMatrix3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUniformMatrix3x2fv [src]

func glUniformMatrix3x2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUniformMatrix3x4fv [src]

func glUniformMatrix3x4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUniformMatrix4fv [src]

func glUniformMatrix4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUniformMatrix4x2fv [src]

func glUniformMatrix4x2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUniformMatrix4x3fv [src]

func glUniformMatrix4x3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: const *GLfloat)

func Ogl.glUnmapBuffer [src]

func glUnmapBuffer(target: GLenum)->GLboolean

func Ogl.glUseProgram [src]

func glUseProgram(program: GLuint)

func Ogl.glValidateProgram [src]

func glValidateProgram(program: GLuint)

func Ogl.glVertex2d [src]

func glVertex2d(x: GLdouble, y: GLdouble)

func Ogl.glVertex2dv [src]

func glVertex2dv(v: const *GLdouble)

func Ogl.glVertex2f [src]

func glVertex2f(x: GLfloat, y: GLfloat)

func Ogl.glVertex2fv [src]

func glVertex2fv(v: const *GLfloat)

func Ogl.glVertex2i [src]

func glVertex2i(x: GLint, y: GLint)

func Ogl.glVertex2iv [src]

func glVertex2iv(v: const *GLint)

func Ogl.glVertex2s [src]

func glVertex2s(x: GLshort, y: GLshort)

func Ogl.glVertex2sv [src]

func glVertex2sv(v: const *GLshort)

func Ogl.glVertex3d [src]

func glVertex3d(x: GLdouble, y: GLdouble, z: GLdouble)

func Ogl.glVertex3dv [src]

func glVertex3dv(v: const *GLdouble)

func Ogl.glVertex3f [src]

func glVertex3f(x: GLfloat, y: GLfloat, z: GLfloat)

func Ogl.glVertex3fv [src]

func glVertex3fv(v: const *GLfloat)

func Ogl.glVertex3i [src]

func glVertex3i(x: GLint, y: GLint, z: GLint)

func Ogl.glVertex3iv [src]

func glVertex3iv(v: const *GLint)

func Ogl.glVertex3s [src]

func glVertex3s(x: GLshort, y: GLshort, z: GLshort)

func Ogl.glVertex3sv [src]

func glVertex3sv(v: const *GLshort)

func Ogl.glVertex4d [src]

func glVertex4d(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble)

func Ogl.glVertex4dv [src]

func glVertex4dv(v: const *GLdouble)

func Ogl.glVertex4f [src]

func glVertex4f(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat)

func Ogl.glVertex4fv [src]

func glVertex4fv(v: const *GLfloat)

func Ogl.glVertex4i [src]

func glVertex4i(x: GLint, y: GLint, z: GLint, w: GLint)

func Ogl.glVertex4iv [src]

func glVertex4iv(v: const *GLint)

func Ogl.glVertex4s [src]

func glVertex4s(x: GLshort, y: GLshort, z: GLshort, w: GLshort)

func Ogl.glVertex4sv [src]

func glVertex4sv(v: const *GLshort)

func Ogl.glVertexAttrib1d [src]

func glVertexAttrib1d(index: GLuint, x: GLdouble)

func Ogl.glVertexAttrib1dv [src]

func glVertexAttrib1dv(index: GLuint, v: const *GLdouble)

func Ogl.glVertexAttrib1f [src]

func glVertexAttrib1f(index: GLuint, x: GLfloat)

func Ogl.glVertexAttrib1fv [src]

func glVertexAttrib1fv(index: GLuint, v: const *GLfloat)

func Ogl.glVertexAttrib1s [src]

func glVertexAttrib1s(index: GLuint, x: GLshort)

func Ogl.glVertexAttrib1sv [src]

func glVertexAttrib1sv(index: GLuint, v: const *GLshort)

func Ogl.glVertexAttrib2d [src]

func glVertexAttrib2d(index: GLuint, x: GLdouble, y: GLdouble)

func Ogl.glVertexAttrib2dv [src]

func glVertexAttrib2dv(index: GLuint, v: const *GLdouble)

func Ogl.glVertexAttrib2f [src]

func glVertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat)

func Ogl.glVertexAttrib2fv [src]

func glVertexAttrib2fv(index: GLuint, v: const *GLfloat)

func Ogl.glVertexAttrib2s [src]

func glVertexAttrib2s(index: GLuint, x: GLshort, y: GLshort)

func Ogl.glVertexAttrib2sv [src]

func glVertexAttrib2sv(index: GLuint, v: const *GLshort)

func Ogl.glVertexAttrib3d [src]

func glVertexAttrib3d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble)

func Ogl.glVertexAttrib3dv [src]

func glVertexAttrib3dv(index: GLuint, v: const *GLdouble)

func Ogl.glVertexAttrib3f [src]

func glVertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat)

func Ogl.glVertexAttrib3fv [src]

func glVertexAttrib3fv(index: GLuint, v: const *GLfloat)

func Ogl.glVertexAttrib3s [src]

func glVertexAttrib3s(index: GLuint, x: GLshort, y: GLshort, z: GLshort)

func Ogl.glVertexAttrib3sv [src]

func glVertexAttrib3sv(index: GLuint, v: const *GLshort)

func Ogl.glVertexAttrib4Nbv [src]

func glVertexAttrib4Nbv(index: GLuint, v: const *GLbyte)

func Ogl.glVertexAttrib4Niv [src]

func glVertexAttrib4Niv(index: GLuint, v: const *GLint)

func Ogl.glVertexAttrib4Nsv [src]

func glVertexAttrib4Nsv(index: GLuint, v: const *GLshort)

func Ogl.glVertexAttrib4Nub [src]

func glVertexAttrib4Nub(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte)

func Ogl.glVertexAttrib4Nubv [src]

func glVertexAttrib4Nubv(index: GLuint, v: const *GLubyte)

func Ogl.glVertexAttrib4Nuiv [src]

func glVertexAttrib4Nuiv(index: GLuint, v: const *GLuint)

func Ogl.glVertexAttrib4Nusv [src]

func glVertexAttrib4Nusv(index: GLuint, v: const *GLushort)

func Ogl.glVertexAttrib4bv [src]

func glVertexAttrib4bv(index: GLuint, v: const *GLbyte)

func Ogl.glVertexAttrib4d [src]

func glVertexAttrib4d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble)

func Ogl.glVertexAttrib4dv [src]

func glVertexAttrib4dv(index: GLuint, v: const *GLdouble)

func Ogl.glVertexAttrib4f [src]

func glVertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat)

func Ogl.glVertexAttrib4fv [src]

func glVertexAttrib4fv(index: GLuint, v: const *GLfloat)

func Ogl.glVertexAttrib4iv [src]

func glVertexAttrib4iv(index: GLuint, v: const *GLint)

func Ogl.glVertexAttrib4s [src]

func glVertexAttrib4s(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort)

func Ogl.glVertexAttrib4sv [src]

func glVertexAttrib4sv(index: GLuint, v: const *GLshort)

func Ogl.glVertexAttrib4ubv [src]

func glVertexAttrib4ubv(index: GLuint, v: const *GLubyte)

func Ogl.glVertexAttrib4uiv [src]

func glVertexAttrib4uiv(index: GLuint, v: const *GLuint)

func Ogl.glVertexAttrib4usv [src]

func glVertexAttrib4usv(index: GLuint, v: const *GLushort)

func Ogl.glVertexAttribDivisor [src]

func glVertexAttribDivisor(index: GLuint, divisor: GLuint)

func Ogl.glVertexAttribI1i [src]

func glVertexAttribI1i(index: GLuint, v0: GLint)

func Ogl.glVertexAttribI1iv [src]

func glVertexAttribI1iv(index: GLuint, v0: const *GLint)

func Ogl.glVertexAttribI1ui [src]

func glVertexAttribI1ui(index: GLuint, v0: GLuint)

func Ogl.glVertexAttribI1uiv [src]

func glVertexAttribI1uiv(index: GLuint, v0: const *GLuint)

func Ogl.glVertexAttribI2i [src]

func glVertexAttribI2i(index: GLuint, v0: GLint, v1: GLint)

func Ogl.glVertexAttribI2iv [src]

func glVertexAttribI2iv(index: GLuint, v0: const *GLint)

func Ogl.glVertexAttribI2ui [src]

func glVertexAttribI2ui(index: GLuint, v0: GLuint, v1: GLuint)

func Ogl.glVertexAttribI2uiv [src]

func glVertexAttribI2uiv(index: GLuint, v0: const *GLuint)

func Ogl.glVertexAttribI3i [src]

func glVertexAttribI3i(index: GLuint, v0: GLint, v1: GLint, v2: GLint)

func Ogl.glVertexAttribI3iv [src]

func glVertexAttribI3iv(index: GLuint, v0: const *GLint)

func Ogl.glVertexAttribI3ui [src]

func glVertexAttribI3ui(index: GLuint, v0: GLuint, v1: GLuint, v2: GLuint)

func Ogl.glVertexAttribI3uiv [src]

func glVertexAttribI3uiv(index: GLuint, v0: const *GLuint)

func Ogl.glVertexAttribI4bv [src]

func glVertexAttribI4bv(index: GLuint, v0: const *GLbyte)

func Ogl.glVertexAttribI4i [src]

func glVertexAttribI4i(index: GLuint, v0: GLint, v1: GLint, v2: GLint, v3: GLint)

func Ogl.glVertexAttribI4iv [src]

func glVertexAttribI4iv(index: GLuint, v0: const *GLint)

func Ogl.glVertexAttribI4sv [src]

func glVertexAttribI4sv(index: GLuint, v0: const *GLshort)

func Ogl.glVertexAttribI4ubv [src]

func glVertexAttribI4ubv(index: GLuint, v0: const *GLubyte)

func Ogl.glVertexAttribI4ui [src]

func glVertexAttribI4ui(index: GLuint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint)

func Ogl.glVertexAttribI4uiv [src]

func glVertexAttribI4uiv(index: GLuint, v0: const *GLuint)

func Ogl.glVertexAttribI4usv [src]

func glVertexAttribI4usv(index: GLuint, v0: const *GLushort)

func Ogl.glVertexAttribIPointer [src]

func glVertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, pointer: const *void)

func Ogl.glVertexAttribPointer [src]

func glVertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, pointer: const *void)

func Ogl.glVertexPointer [src]

func glVertexPointer(size: GLint, type: GLenum, stride: GLsizei, pointer: const *GLvoid)

func Ogl.glViewport [src]

func glViewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei)

func Ogl.glWindowPos2d [src]

func glWindowPos2d(x: GLdouble, y: GLdouble)

func Ogl.glWindowPos2dv [src]

func glWindowPos2dv(p: const *GLdouble)

func Ogl.glWindowPos2f [src]

func glWindowPos2f(x: GLfloat, y: GLfloat)

func Ogl.glWindowPos2fv [src]

func glWindowPos2fv(p: const *GLfloat)

func Ogl.glWindowPos2i [src]

func glWindowPos2i(x: GLint, y: GLint)

func Ogl.glWindowPos2iv [src]

func glWindowPos2iv(p: const *GLint)

func Ogl.glWindowPos2s [src]

func glWindowPos2s(x: GLshort, y: GLshort)

func Ogl.glWindowPos2sv [src]

func glWindowPos2sv(p: const *GLshort)

func Ogl.glWindowPos3d [src]

func glWindowPos3d(x: GLdouble, y: GLdouble, z: GLdouble)

func Ogl.glWindowPos3dv [src]

func glWindowPos3dv(p: const *GLdouble)

func Ogl.glWindowPos3f [src]

func glWindowPos3f(x: GLfloat, y: GLfloat, z: GLfloat)

func Ogl.glWindowPos3fv [src]

func glWindowPos3fv(p: const *GLfloat)

func Ogl.glWindowPos3i [src]

func glWindowPos3i(x: GLint, y: GLint, z: GLint)

func Ogl.glWindowPos3iv [src]

func glWindowPos3iv(p: const *GLint)

func Ogl.glWindowPos3s [src]

func glWindowPos3s(x: GLshort, y: GLshort, z: GLshort)

func Ogl.glWindowPos3sv [src]

func glWindowPos3sv(p: const *GLshort)

func Ogl.wglCreateContext [src]

func wglCreateContext(hDc: HDC)->HGLRC throw

func Ogl.wglDeleteContext [src]

func wglDeleteContext(hRc: HGLRC) throw

func Ogl.wglGetProcAddress [src]

func wglGetProcAddress(arg1: LPCSTR)->const *void

func Ogl.wglMakeCurrent [src]

func wglMakeCurrent(hDc: HDC, hRc: HGLRC) throw

func Ogl.wglShareLists [src]

func wglShareLists(hRc0, hRc1: HGLRC) throw
Generated on 08-09-2024 with swag 0.40.0