Module xinput
Content
const XInput.Constants
|
[src] |
XINPUT_GAMEPAD_A |
u16 |
|
XINPUT_GAMEPAD_B |
u16 |
|
XINPUT_GAMEPAD_BACK |
u16 |
|
XINPUT_GAMEPAD_DPAD_DOWN |
u16 |
|
XINPUT_GAMEPAD_DPAD_LEFT |
u16 |
|
XINPUT_GAMEPAD_DPAD_RIGHT |
u16 |
|
XINPUT_GAMEPAD_DPAD_UP |
u16 |
|
XINPUT_GAMEPAD_LEFT_SHOULDER |
u16 |
|
XINPUT_GAMEPAD_LEFT_THUMB |
u16 |
|
XINPUT_GAMEPAD_RIGHT_SHOULDER |
u16 |
|
XINPUT_GAMEPAD_RIGHT_THUMB |
u16 |
|
XINPUT_GAMEPAD_START |
u16 |
|
XINPUT_GAMEPAD_X |
u16 |
|
XINPUT_GAMEPAD_Y |
u16 |
|
struct XInput.XINPUT_GAMEPAD
|
[src] |
wButtons |
Win32.WORD |
|
bLeftTrigger |
Win32.BYTE |
|
bRightTrigger |
Win32.BYTE |
|
sThumbLX |
Win32.SHORT |
|
sThumbLY |
Win32.SHORT |
|
sThumbRX |
Win32.SHORT |
|
sThumbRY |
Win32.SHORT |
|
struct XInput.XINPUT_STATE
|
[src] |
struct XInput.XINPUT_VIBRATION
|
[src] |
wLeftMotorSpeed |
Win32.WORD |
|
wRightMotorSpeed |
Win32.WORD |
|
func XInput.XInputGetState
|
[src] |
func XInputGetState(dwUserIndex: DWORD, pState: *XINPUT_STATE)->Win32.DWORD
func XInput.XInputSetState
|
[src] |
func XInputSetState(dwUserIndex: DWORD, pVibration: *XINPUT_VIBRATION)->Win32.DWORD
Generated on 08-09-2024 with
swag 0.40.0