SWAG

Module xinput

Content

const XInput.Constants [src]

XINPUT_GAMEPAD_A u16
XINPUT_GAMEPAD_B u16
XINPUT_GAMEPAD_BACK u16
XINPUT_GAMEPAD_DPAD_DOWN u16
XINPUT_GAMEPAD_DPAD_LEFT u16
XINPUT_GAMEPAD_DPAD_RIGHT u16
XINPUT_GAMEPAD_DPAD_UP u16
XINPUT_GAMEPAD_LEFT_SHOULDER u16
XINPUT_GAMEPAD_LEFT_THUMB u16
XINPUT_GAMEPAD_RIGHT_SHOULDER u16
XINPUT_GAMEPAD_RIGHT_THUMB u16
XINPUT_GAMEPAD_START u16
XINPUT_GAMEPAD_X u16
XINPUT_GAMEPAD_Y u16

struct XInput.XINPUT_GAMEPAD [src]

wButtons Win32.WORD
bLeftTrigger Win32.BYTE
bRightTrigger Win32.BYTE
sThumbLX Win32.SHORT
sThumbLY Win32.SHORT
sThumbRX Win32.SHORT
sThumbRY Win32.SHORT

struct XInput.XINPUT_STATE [src]

dwPacketNumber Win32.DWORD
Gamepad XINPUT_GAMEPAD

struct XInput.XINPUT_VIBRATION [src]

wLeftMotorSpeed Win32.WORD
wRightMotorSpeed Win32.WORD

func XInput.XInputGetState [src]

func XInputGetState(dwUserIndex: DWORD, pState: *XINPUT_STATE)->Win32.DWORD

func XInput.XInputSetState [src]

func XInputSetState(dwUserIndex: DWORD, pVibration: *XINPUT_VIBRATION)->Win32.DWORD
Generated on 08-09-2024 with swag 0.40.0